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Dude it really doesn't. I just really started playing last week and unlocked everything except the hardest challenges just now without even grinding. Up until this past weekend I played 100% casually without following any gold farming guides or anything else. In total I think I only used Midas maybe 5 or 6x's.
This past weekend I decided to try to power thru it more, so I could be sure to finish it before Dragon's Dogma 2, so I started referencing this guide. I've got all the characters now and would say I'm at least at 90% across all of the categories. I've seen some bad advice here, like people saying you need 10/10 health and health regen to beat a map I beat having 6 or 7 max points in those categories. And when I say casually, I mean it literally...I wasn't even really paying attention and was literally putting equal points into each category without reducing and redistributing based on character used.
Give this a shot if you're having trouble and don't want to waste your time farming gold. Just let the challenges dictate your selections in game and you'll be fine unless you're trying to run max ruin on the hardest maps. If you evolve 3 or more weapons, you'll beat any map up to ruin 3...but try to evolve them all.
https://docs.google.com/spreadsheets/d/1vG02f4ZwC7lfWLx3IH-T8Cm--PW59mw9nyA_cExD8I8/edit?usp=sharing
You kill everything and then 5 or 6 mobs split into 3+ and your screen clear is now full again without another wave.
You can't clear fast enough to avoid damage without stacking attack speed because the enemies are immune or respawning.
And about auto aim: the very first weapon in Vampire survivors does not auto aim either. I am not sure why you think that VV is one of the best and Army of Ruin is not when the first weapon here is literally more flexible than in VV.
Ghost Trail lvl 5 Frozen cross pick up range ( meta pick up radius is 10/10 already),
Buckler lvl 5, getting the Buckler is important for this, helps a lot (meta damage lvl 9/10 still), AND Armor of Thorns.
As soon Graveyard keeper comes, we already dishing damage to him at a distance and Ariana is crucial because she activates her skill, a rotating shield that makes you invulnerable for a while, so I wait the Buckler Trinket to expire, take a bit damage and pop her skill, BOOM, done!
And I was lucky, Got Effigy that reduces Elites and Boss Hp, good luck, happy grinding :)).
Have to do yet the other No Move Challenges, but I want to upgrade more metas first, try this setup, it works.
It can seem difficult at first, but stick with it and unlock more weapons/trinkets. It gets significantly easier the longer you play - though not as easy as some in the genre.
Personally, I think this game is really well done and I had alot of fun with it.
This makes no sense. This game is fun in spite of its dated visuals, not because of them. Indy games can look good AND be fun to play. Why on earth would anyone seek out generic, cartoony visuals that look like they're 2 decades old if they didn't have to? I'm guessing it's really because your PC can't handle anything better or you have a hand held. Just say that if that's case.
I love the aesthetic of the game, the music and the performance seems very good compared to others, which is why I feel so invested in the game.
The game should be much harder early and slowly get easier as you unlock upgrades, however, in my opinion it is far too punishing and difficult early on. It feels like the enemies heavily outscale you, with way more enemies spawning than you can deal with. The first few maps are fine, but beyond that it just feels awful.
I've managed everything up to the last map on difficulty 1 0 ruin with few upgrades, but I must've tried the shrine map 15 times or so (yes with very few upgrades still), over many different playthroughs and have never been able to beat it (this is the point i've stopped playing a couple of times before).
It feels like the game doesn't respect your time, locking too many characters and new weapons/trinkets behind maps you can't complete yet and it's just a guessing game on which map you can actually complete at your current power level. This is the same problem I think goobies has, where the enemies outscale your damage and overwhelm you very soon after 1 map, because the weapon upgrades aren't impactful enough, thankfully that doesn't have the same problem of locking content behind it.
There's much I don't agree with in the initial post and I think OP came off as a bit of an ass, but I think his intentions were good, everyone just wants the game to be better after all.
I mean, seriously, the amount of babying going on currently with these games is what's truly laughable. People throw a hissy fit if one of these games releases now without auto-fire, auto-lame and controller support. People are either too lazy or too stupid or both, where they can't even figure out to how to use Steam's support properly AND we even have Steam curators holding recommendations and reviews hostage over them. Then we end up with shoddy, un-remappable controls because little Bobby and Suzy are Steam illiterate and just want an interactive walking sim so they can run around collecting Steam achievements instead of actually beating a game for the sense of accomplishment it provides.
Sure, some of these games can be hard and I can't beat every game I play. But Army of Ruin 100% is NOT one of them. I can't even believe this is being debated. The only reason some of these cupcakes are whining is because they've never challenged themselves and overcome anything (whether it's a time consuming grind or something truly difficult) without editing a save file. You don't even need any ability to be beat this!!! All you're literally doing is walking around mobs and evolving upgrades! The only true challenge here is figuring out how many you can knock out in the least number of runs. I'm a grown man in my 50's, so if I can do it, anyone can.
The game feels difficult first several runs, then when you try each map first time, and then when you try hard difficulties. It is normal, because you need to feel progression. The only huge difficulty jump was in the last map. I cleared 100% the game in 60 hours. And this was becvause many times I couldn't even clear the map. And that is fine. The system of the game is pretty good and you can change weapons each run. I haven't grinded a thing in this game. I've always played to achieve something. If you want to see meaningless uninteresting and chalengeless grind - go check Soulstone Survivors, Chrono Survivor, Scarlet tower, Burst heroes - the games have their own perks, but grind their is boring and meaningless. Here the progression is fine.
To sum it up The game should not be very easy from the very beginning. For me if you clear first 20-30 minutes run from the first try it is already a call that something may be not right. Usually it means that the game will have a lot of useless grind and difficulty won't scale properly.