Army of Ruin

Army of Ruin

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Apathetic Eyes Nov 29, 2023 @ 5:34pm
2
Poorly Designed Game? RANT
Anyone else having extreme difficulty beating stages? I feel like the weapons are SEVERELY under-powered when compared to overall enemy health, not including bosses. I have fully evolved gear taking multiple hits for ♥♥♥♥♥♥♥ MINIONS...not even mini bosses but trucking minions. If i ddin't place every single point i had into health regen i would die every map. Also, how the ♥♥♥♥ do you not implement rerolls/banishes/saves for weapons/trinkets in a game like this? Did the devs do ZERO research on bullet hell games? I'm being offered completely useless level up options that i have no choice but to pick which limits my ability to win that much further. Another thing, why are abilities like spears and ♥♥♥♥ NOT auto aim????? I'm running away from enemies 24/7 so my character is facing teh OPPOSITE way of enemies when the spears are shooting out making them completely useless. I'f I have to manually ♥♥♥♥♥♥♥ stop and point my ♥♥♥♥♥♥♥ character towards an enemy so the spears will hit, i'm just putting myself in danger of being hit and killed. It's such a useless ♥♥♥♥♥♥♥ ability. This is one of the worse games i've played in this genre this year for sure. I'm hoping the devs fix a lot of ♥♥♥♥ because this game has a good amount of potential and I like the visuals quite a bit.
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Showing 31-44 of 44 comments
Troy Muni Mar 11, 2024 @ 8:47pm 
Originally posted by Neon_Violet:
The problem is the game's difficulty ramps up way faster than you are actually getting stronger that's its problem and if that doesn't get fixed I'm sorry but this game is just hot garbage in my eyes and I don't care what anyone says you won't change my opinion on this.

Dude it really doesn't. I just really started playing last week and unlocked everything except the hardest challenges just now without even grinding. Up until this past weekend I played 100% casually without following any gold farming guides or anything else. In total I think I only used Midas maybe 5 or 6x's.

This past weekend I decided to try to power thru it more, so I could be sure to finish it before Dragon's Dogma 2, so I started referencing this guide. I've got all the characters now and would say I'm at least at 90% across all of the categories. I've seen some bad advice here, like people saying you need 10/10 health and health regen to beat a map I beat having 6 or 7 max points in those categories. And when I say casually, I mean it literally...I wasn't even really paying attention and was literally putting equal points into each category without reducing and redistributing based on character used.

Give this a shot if you're having trouble and don't want to waste your time farming gold. Just let the challenges dictate your selections in game and you'll be fine unless you're trying to run max ruin on the hardest maps. If you evolve 3 or more weapons, you'll beat any map up to ruin 3...but try to evolve them all.

https://docs.google.com/spreadsheets/d/1vG02f4ZwC7lfWLx3IH-T8Cm--PW59mw9nyA_cExD8I8/edit?usp=sharing
Last edited by Troy Muni; Mar 11, 2024 @ 8:54pm
Ixath Mar 17, 2024 @ 3:49am 
I think one of the things lending to the feeling of "there's not enough damage" is that a TON of mobs are either immune to certain attacks, or split into other enemies on death. So what happens is you do something to screen-clear and are left with immune mobs in front of you that trigger damage, making it hard to find a path.. or

You kill everything and then 5 or 6 mobs split into 3+ and your screen clear is now full again without another wave.

You can't clear fast enough to avoid damage without stacking attack speed because the enemies are immune or respawning.
dimm_ddr Mar 27, 2024 @ 6:18am 
Originally posted by Apathetic Eyes:
Originally posted by Awesomenaut:
Not hard. And it's one of the best in this genre.
https://steamcommunity.com/sharedfiles/filedetails/?id=3046890737
It's not though.....halls of torment, soulstone survivors, vampire survivors. All these are substantially well designed. Also, i finally unlocked rerolls after dying a set amount of times. What a feature.....wish I had this option without having to fail a set number of times.
If you review Vampire survivors on a fresh save and not rush to already known things - then it will take you longer to unlock rerols and banish mechanics than here. This game can look unbalanced and can even be when you did not unlock something important but already tried a stage that was balanced with additional features in mind. But this game is properly balanced most of the time. Maybe one of the best in terms of balance. Much better than Soulstone survivors, for example (And I know what I am talking about, I finished every achievement in both these games).
And about auto aim: the very first weapon in Vampire survivors does not auto aim either. I am not sure why you think that VV is one of the best and Army of Ruin is not when the first weapon here is literally more flexible than in VV.
Claire Redfield Mar 28, 2024 @ 4:33am 
I know takes a lot patience, got 29.2 hours, grinding, wanted to do Graveyard I no move challenge, failed 2 times and managed the 3rd one with Ariana, it worked:
Ghost Trail lvl 5 Frozen cross pick up range ( meta pick up radius is 10/10 already),
Buckler lvl 5, getting the Buckler is important for this, helps a lot (meta damage lvl 9/10 still), AND Armor of Thorns.
As soon Graveyard keeper comes, we already dishing damage to him at a distance and Ariana is crucial because she activates her skill, a rotating shield that makes you invulnerable for a while, so I wait the Buckler Trinket to expire, take a bit damage and pop her skill, BOOM, done!
And I was lucky, Got Effigy that reduces Elites and Boss Hp, good luck, happy grinding :)).
Have to do yet the other No Move Challenges, but I want to upgrade more metas first, try this setup, it works.
Last edited by Claire Redfield; Mar 28, 2024 @ 4:37am
rlh445 Mar 28, 2024 @ 1:51pm 
main issue is once you have the game sense/knowledge, all that holds you back is the power up board AKA grind ahoy. if you don't like that or haven't realized that about this game, that is when it gets frustrating.
I have all 221 achievements at 97 hours played.

It can seem difficult at first, but stick with it and unlock more weapons/trinkets. It gets significantly easier the longer you play - though not as easy as some in the genre.

Personally, I think this game is really well done and I had alot of fun with it.
Challenger Zero May 10, 2024 @ 6:12pm 
Bought the game 2 days ago, and already having lots of fun with it. Only 7 hours so far, but I already see that there will be a lot to do in it. Indeed, the start is slow, until you start unlocking weapons and trinkets. You also need to pour gold into the meta progression improvements. As soon as you start doing that, the game will open up more and more. You will most likely pick your favourite character, and your favourite lineup of weapons and trinkets, as I will of course, and keep on playing. Apart from the more specific challenges that will need to be done with specific characters due to their innate abilities. The progression curve is slowly rising at start, but I'm sure that once it hits its highest point it will settle and follow a linear horizontal progression. Just hang in there, and approach the game with the goal of having fun in mind. Yes, it is a lot of grinding, but that is the fun with this genre. I would not want a game that it takes me 10 hours to unlock everything, and then end up playing for a few more hours and shelf it.
Weird Al Catraz May 11, 2024 @ 12:48pm 
I actually think this game is better than all of the examples in this thread. It's optimized well, looks great, lots of things to do, and there's a good variety. In short, OP is WRONG WRONG WRONG.
GG May 17, 2024 @ 3:17am 
NO, about me, i find Army of the Ruin is build graphically perfect for this type of game... love this graphic, i seach games using this type of graphic... then the game... AWESOME. Of course, if you go looking for a similar game but with AAA graphics, you have the wrong address. When I saw it I bought it IMMEDIATELY, because I love the type of graphics added to the game style. I understand that there are games that have 3D graphics that seem to look at a picture... BUT that’s not always good... in some games it’s just this "kind" of graphics that attracts users. That’s me...
Troy Muni May 17, 2024 @ 7:22pm 
Originally posted by GmY:
NO, about me, i find Army of the Ruin is build graphically perfect for this type of game... love this graphic, i seach games using this type of graphic... then the game... AWESOME. Of course, if you go looking for a similar game but with AAA graphics, you have the wrong address. When I saw it I bought it IMMEDIATELY, because I love the type of graphics added to the game style. I understand that there are games that have 3D graphics that seem to look at a picture... BUT that’s not always good... in some games it’s just this "kind" of graphics that attracts users. That’s me...

This makes no sense. This game is fun in spite of its dated visuals, not because of them. Indy games can look good AND be fun to play. Why on earth would anyone seek out generic, cartoony visuals that look like they're 2 decades old if they didn't have to? I'm guessing it's really because your PC can't handle anything better or you have a hand held. Just say that if that's case.
Grawpy Jun 2, 2024 @ 5:57am 
Just want to add my two cents here as someone who's tried and given up on the game many times in the past due to the difficulty. Sorry for the many paragraphs, but I feel like the more info I can give on why the game feels like this, the more likely it could be that the game could be improved or given an optional difficulty scaling like Brotato has (reduce enemy speed, etc).

I love the aesthetic of the game, the music and the performance seems very good compared to others, which is why I feel so invested in the game.

The game should be much harder early and slowly get easier as you unlock upgrades, however, in my opinion it is far too punishing and difficult early on. It feels like the enemies heavily outscale you, with way more enemies spawning than you can deal with. The first few maps are fine, but beyond that it just feels awful.

I've managed everything up to the last map on difficulty 1 0 ruin with few upgrades, but I must've tried the shrine map 15 times or so (yes with very few upgrades still), over many different playthroughs and have never been able to beat it (this is the point i've stopped playing a couple of times before).

It feels like the game doesn't respect your time, locking too many characters and new weapons/trinkets behind maps you can't complete yet and it's just a guessing game on which map you can actually complete at your current power level. This is the same problem I think goobies has, where the enemies outscale your damage and overwhelm you very soon after 1 map, because the weapon upgrades aren't impactful enough, thankfully that doesn't have the same problem of locking content behind it.

There's much I don't agree with in the initial post and I think OP came off as a bit of an ass, but I think his intentions were good, everyone just wants the game to be better after all.
Last edited by Grawpy; Jun 2, 2024 @ 6:22am
Gajusz Jun 2, 2024 @ 1:58pm 
Originally posted by Apathetic Eyes:
Originally posted by Awesomenaut:
So hard lol
https://steamcommunity.com/sharedfiles/filedetails/?id=3103044639

Clearly you people who think this game is too hard are doing something wrong. What weapons and trinkets are you guys using?
How many hours you put into the game?
It's laughable how people with dozens of hours treat newbies. After such invested time and completely different gear than OP is available to obtain, its 100% not relatable to situation OP is having. Calling myself a veteran of this games genre would be understatement and I mostly agree with Apathetic Eyes, that this game is unfairly hard, especially at the beggining. You have 5 maps, 3 difficulties + endleess mode each and within 5 levels of ruin, so to beat it all you need to do that 120 times, so it should be naturally to be able to beat every level within first try and not stop for grinding any mode more than 1 time. And yet without proper upgrades you are not able to hold up even on first levels of ruin. All of this problems could be easily mitigated, if buying one upgrade didn't increase the price of the others, but devs decided otherwise, so it is what it is. As words of comfort to the OP i could say that you need to break through 7 hours treshold to starting keeping up, just focus on luck, money ,regeneration and food upgrades (in this order) plus at least one additional slot for weapon and tinkets.
Last edited by Gajusz; Jun 2, 2024 @ 2:05pm
Troy Muni Jun 2, 2024 @ 8:13pm 
Guys, the VAST majority - like +75% of these throw away $5 survivor games are grindy. I just picked it up and starting playing it not too long ago, so I clearly remember what it was like coming into this cold. It was a CAKE WALK early on. Later on, I relented and googled it to find the spreadsheet guide because I wanted to be done with it. After I did that, I was finished unlocking everything in a single weekend, then uninstalled it with a handful of achievements left.

I mean, seriously, the amount of babying going on currently with these games is what's truly laughable. People throw a hissy fit if one of these games releases now without auto-fire, auto-lame and controller support. People are either too lazy or too stupid or both, where they can't even figure out to how to use Steam's support properly AND we even have Steam curators holding recommendations and reviews hostage over them. Then we end up with shoddy, un-remappable controls because little Bobby and Suzy are Steam illiterate and just want an interactive walking sim so they can run around collecting Steam achievements instead of actually beating a game for the sense of accomplishment it provides.

Sure, some of these games can be hard and I can't beat every game I play. But Army of Ruin 100% is NOT one of them. I can't even believe this is being debated. The only reason some of these cupcakes are whining is because they've never challenged themselves and overcome anything (whether it's a time consuming grind or something truly difficult) without editing a save file. You don't even need any ability to be beat this!!! All you're literally doing is walking around mobs and evolving upgrades! The only true challenge here is figuring out how many you can knock out in the least number of runs. I'm a grown man in my 50's, so if I can do it, anyone can.
MuneGeek Jun 3, 2024 @ 3:17am 
Originally posted by Gajusz:
Originally posted by Apathetic Eyes:
How many hours you put into the game?
It's laughable how people with dozens of hours treat newbies. After such invested time and completely different gear than OP is available to obtain, its 100% not relatable to situation OP is having. Calling myself a veteran of this games genre would be understatement and I mostly agree with Apathetic Eyes, that this game is unfairly hard, especially at the beggining. You have 5 maps, 3 difficulties + endleess mode each and within 5 levels of ruin, so to beat it all you need to do that 120 times, so it should be naturally to be able to beat every level within first try and not stop for grinding any mode more than 1 time. And yet without proper upgrades you are not able to hold up even on first levels of ruin. All of this problems could be easily mitigated, if buying one upgrade didn't increase the price of the others, but devs decided otherwise, so it is what it is. As words of comfort to the OP i could say that you need to break through 7 hours treshold to starting keeping up, just focus on luck, money ,regeneration and food upgrades (in this order) plus at least one additional slot for weapon and tinkets.

The game feels difficult first several runs, then when you try each map first time, and then when you try hard difficulties. It is normal, because you need to feel progression. The only huge difficulty jump was in the last map. I cleared 100% the game in 60 hours. And this was becvause many times I couldn't even clear the map. And that is fine. The system of the game is pretty good and you can change weapons each run. I haven't grinded a thing in this game. I've always played to achieve something. If you want to see meaningless uninteresting and chalengeless grind - go check Soulstone Survivors, Chrono Survivor, Scarlet tower, Burst heroes - the games have their own perks, but grind their is boring and meaningless. Here the progression is fine.

To sum it up The game should not be very easy from the very beginning. For me if you clear first 20-30 minutes run from the first try it is already a call that something may be not right. Usually it means that the game will have a lot of useless grind and difficulty won't scale properly.
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