Installer Steam
connexion
|
langue
简体中文 (chinois simplifié)
繁體中文 (chinois traditionnel)
日本語 (japonais)
한국어 (coréen)
ไทย (thaï)
Български (bulgare)
Čeština (tchèque)
Dansk (danois)
Deutsch (allemand)
English (anglais)
Español - España (espagnol castillan)
Español - Latinoamérica (espagnol d'Amérique latine)
Ελληνικά (grec)
Italiano (italien)
Bahasa Indonesia (indonésien)
Magyar (hongrois)
Nederlands (néerlandais)
Norsk (norvégien)
Polski (polonais)
Português (portugais du Portugal)
Português - Brasil (portugais du Brésil)
Română (roumain)
Русский (russe)
Suomi (finnois)
Svenska (suédois)
Türkçe (turc)
Tiếng Việt (vietnamien)
Українська (ukrainien)
Signaler un problème de traduction
Also funny how you dont give any constructive critisim on how to make the game better just "MAKE GAME BETTER, NOT GOOD"
Ruin levels was a way to add more content once you've completed the stages (which takes a good number of hours). It's supposed to be endgame content and a way to offer additional challenge to players that already got a good number of upgrades and breezed through the standard stages with barely any effort.
Nothing more, nothing less than that.
Endless stages was, after achievements, the most requested feature.
As for equipment balance, please give specific examples of the equipment you feel are "never pick" garbage. If you have a convincing argument we may change them to make them more interesting.
We're currently working on the 5th and final environment, offering the usual amount of stages and unlocks, as well as new types of enemies, traps and ruin modifiers. I won't lie, it's nothing groundbreaking and it's "just" another extension of content, with more challenges to do, more things to unlock, and more equipment variety. But that's what this game is about: Playing around with a manageable but not extremely hard difficulty, unlocking things at a steady rate and trying to meet specific challenge requirements.
We feel the game is in a good spot and aside from improving a bit some of the game mechanics (specially the "Special Bosses" one), we don't think there's a need to introduce new features that may make the game more complex than intended.
As always, we're open to suggestions on specific ideas to improve the game, so if you have any, feel free to share them.
Elven Quiver
Forbidden Sword
Gloves of Harmony
Leather Bracer
Magnifiier
Spy Glass
Sacred Effigy
Supply Crate
Banner of Ruin
Solid Utility
Enchanted Harp
Travel Boots
Decent
Magic Needle
Obsidian Crown
Raven's Wing
Wristband of Grudge
Heavy Greaves (Effect should really liinger for a second or two)
Useful for Gold farming, otherwise not desireable
Book of Omens
Parchment of the Scholar
Coin Purse
Useless Garbage
Basilisk Claw (detrimental)
Crimson Flask
Devilish Eye
Dragon Heart
Emerald Ring
Exotic Spice
Explosive Flask
Fire Mirror
Frozen Cross
Hidden Stash
Hourglass
Ice Mirror
Ice Tear
Marine Necklace
Medicinal Herbs
Onyx Coin
Rabbit's Foot
Seal of Purity
Shackles Silver Bullets
Soul Container Spark Belt
Viking Helm
Voodoo Doll
Armor of Thorns (Yes there is a thorns build, several heroes seem to cater to it, but why? You have 6 weapons, evolve them and nothing except for immortal enemies should ever touch you)
Elixir of Health
Panacea
Buckler
(Sure, you can tank it up, but why? The only reason would be if you want to full Afk tank immortal enemies, whiich I don't know if it's even possible)
You can beat any Stage, any Ruin with pretty much any configuration, with enough upgrades. But there's really no point in venturing outside the good/utility pool, it will support the best weapons (Ancestal Razor, Cupid's Arrow, War Pickaxe) and leave plenty of options for the remaining slots.
And Endless mode is a great addition, my complaint was aimed at the addition of achievements for 18 diifferent 30+ minute runs.
I've just completed all achievements, and I agree the 30 minute runs were super boring. I zoned out and contemplated life while I completed them.
Here is an example, I did ruin 2 and got the challenge for ruin 1 and non ruin all at the same time.
https://steamcommunity.com/sharedfiles/filedetails/?id=2944747682
So, we'll take a look at:
* Basilisk Claw (probably increase area or rate a bit)
* Crimson Flask (revise knockback effect)
* Devilish Eye (maybe increase Curse effect duration a bit)
* Silver Bullets (probably add some additional effect)
For the rest we'll need to look into statistics before acting, as I don't feel they're as bad as you say.
I also cleared a Map on Endless Ruin 5 and it did unlock every challenge, just like you suggested.
I wholly applaud this design decision, it was something widely requested for the regular stages/ruin levels.
Wow. You're wrong, but you spent a lot of time on this. Good job?
Hard disagree on this list. Ill list some counter-arguments for each thing I think is misplaced here.
I think its easy to confuse "useless garbage" and "not good for the way I play". Most items in the game fit niches or alternative playstyles that are fun in their own right. As youve mentioned, you can beat the game picking any random junk if you have levelled up enough, but thats exactly why niche items work, you can experiment and see how the game plays out when trying completely different playstyles.
There are some genuine stinkers, but even I would say some items are bad when other people get lots of value out of them. For example, Emerald Ring feels completely useless for me, someone who almost exclusively uses abilities on bosses and has it recharge in plenty of time before the next boss. The items I think are genuinely bad (all personal opinion) right now are probably:
I have spent way too long writing this when I could have been getting the 30 minute achievements...
Disclaimer: Im missing 2 trinkets that were added in the endless modes, if one of them spawns food then ignore my comments about the food based items
Edit: Im going to add Shackles to the bad list, as I suspect it has an unintended XP debuff. When enemies are moving slower, they reach you slower, you kill them slower, and I feel like this means less enemies spawn... could be completely wrong but I do notice something like this in-game.
Also, calling the dragon heart garbage? Lmao. You lose all credibility buddy. How is extra damage, especially when the thing is maxed, garbage?
But that's besides the point. Dragon Heart is a fire trinket.
There already Spyglass and Supply Crate which both provide crazy bonuses.
And there is no good weapon which requires more than one Fire trinket. Even if there was, you'd take Spyglass and Supply Crate first anyways.
There's just no situation where you would ever pick Dragonheart.
Get some upgrades, unlock the good trinkets and get a clue.