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By the way, enemies in Cursed state will receive additional damage from any source.
Is there a list somewhere of what ailments do? I have no idea what poison does, for example.
In the next update (which will take some time, as we've started working on new features) damage caused by Burn and Poison will be shown while playing.
Hi! Since the last patch, poison and burn do stack.
If a single hit deals 20 damage over 10 seconds (that means a "Tick" of 1, as they're shown twice per second), and a second one is applied halfway (10 damage remaining of the first hit), the new effect will be 30 damage over 10 seconds.
In that example, if we repeat the same hits with the same frequency, we're limited to a maximum of 40 damage over 10 seconds ( just multiply damage by attack frequency ).
That said, we'll be buffing a few DoT effects of weapons the next update.
In short, DoT damage is stacking, but except for attacks with very high hit rate such as Rotting Coil (it hits 4-5 times per second), you won't notice a huge increase in the damage dealt per tick, and within 5-10 seconds, it will probably settle close to its maximum theoretical value.
Just for fun, here's a guide for poison damage on Diablo 2, which we used as documentation when implementing stacking: https://diablo2.diablowiki.net/Guide:Calculating_Poison_Damage_v1.10,_by_onderduiker