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one of the core design issues atm is that the Blind Recluse heavily punishes pseudo-infinite builds, but still falls to truly infinite builds. so you are heavily incentivised to tunnel exactly into an infinite build because of how harshly the blind recluse punishes high-tempo (but not infinite) builds and since you never know which final boss you're up against you can't take the gamble of seeing the other boss. without copying the spire and having damage caps or making a multiple phase fight, i don't see how they can "fix" the issue.
personally i would make it so that the final boss is known in advance.