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i planted them far apart through the walking areas where I didn't have any other plants. That seemed to work. Then if they are producing a flower I cut just the head of the flower off and that gives me a cutting, while keeping the flower growth point on the plant.
It seems like if ANY plant is not growing, cutting it back will change the growth pattern and make it do something different.
tulips stop creating blooms sometimes and cutting them all the way to the groind (removing leaves and all) fixes it.
The problem is, it frequently refuses to grow. I have to cut it back entirely, sometimes more than once. Cut it back whenever you harvest and use plenty of fertilizer on it. You'll get there, but I have to say, it really feels buggy and I hope they take a look at it.
First of all, forget everything you've read so far: Although most players and the book say that it's a running plant, it's actually not true!
Get 10 seeds and plant them in anywhere a 2x5 row or however you like, no need to put an arch next to them!
The bottom line is that if at least 5-7 of the 10 plants are already blooming, cut them all total back completely!
Thus, about 5-7 out of 10 plants produce crops continuously.
Sry this is google translate :/
How close do plants of these type need to be to arches, trellises, light posts? It seems so hit and miss with these plants...
For ENAK, I'm not sure what the seasons do, they seem to grow in all seasons (I started mine in Spring) and I'm not sure if it's just plants grow in better conditions in certain seasons. I'm still trying to figure it out. There's a number of hidden game mechanics that the game doesn't tell you out right.