Instalar o Steam
Iniciar sessão
|
Idioma
简体中文 (Chinês Simplificado)
繁體中文 (Chinês Tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Checo)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol de Espanha)
Español-Latinoamérica (Espanhol da América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polaco)
Português (Brasil)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar problema de tradução
I had a very strong poison build at one point though, and it was unfortunately doing zero damage to it.
I think even if it was a damage reduction, that would be fine. But it doesn't make sense for their to be specific kinds of damage that enemies are completely immune to. It's not like Final Fantasy where you can just choose another spell. If I decide to go all out on a build, and the boss ends up being immune to it, it doesn't make sense for this kind of game with small builds.
But also what baffles me is that Ice Ring upgrade that has a chance to spawn a new Ice Ring on killing frozen foes turns out not to inherit any upgrades, at least not size wise. I had nice build with a lot of area so Ice Ring could cover a good chunk of the screen. Imagine my dissapoitment when the rings spawne from mobs were so tiny that I was barely able to notice them, like slightly bigger than smallest mob there is.
While true, I find it incredibly easy to just build pure physical damage and annihilate both enemies and bosses. So in a way, it just makes poison and ice not necessary. It would be nice to build what I like in a game that I spend many hours unlocking stuff on. Perhaps a poison and ice immunity minus skill node on the tree or something.
Might be something i would consider for a Hardcore save, but i don't see myself starting a hardcore save since im happy with having done 100% normal difficulty.
CC is one of those things that it really depends on individual skill level. Some players will not need CC, but others REALLY need it. And everyone in hardcore needs it otherwise, it will never be completed.
Long Answer: DOT weapons are VERY bad.
The logic flies out the window when strong weapons like Bone and Shuriken are able to very quickly inflict the strongest CC: Death.
Plus, as someone with enough hours in this game since very early access, no, Ice Ring and Poison Cloud are terrible. There is no character and no map and no circumstance where I would ever want them over: Bone, Shuriken, Tornado, Spears, Arrow, Grand Hex, and most importantly Shock Bolt.
It's fine that things aren't balanced and some things are worse and thus more challenging than others. But this is a game where if enemies are CCed, then enemies are not dead, and you have the bigger problem of being already behind, and possibly never catching up.
This is not a game where you're going to kite slowed frozen enemies while DOTs kill them, this game was simply never designed that way. That's just not how this kind of genre goes.
I guess the better question to ask is: If CC only works on the weak enemies easily killed by damage, what is the point of CC existing in this game at all? Why would I ever take Ice Ring or Poison Cloud instead of Shock Bolt and Tornado?
I don't ask that as a complaint, I ask that as being reflective of the genre.
The best CC is 0 HP. >:D
Again, I <3 your game, and you guys did a great job. <3