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Spirit Hunters: Infinite Horde is more of a vibe. You grind and kill cute monsters for hours on end and the game use a system which is overall similar in complexity to Vampire Survivor. All characters feel and look distinct, as do the enemies and locals, but there is little actual choice involve in the overall power progression (AKA all roads lead to the same destination) and they all share the same weapon choices to draw from when playing.
I (don't) recommend SS if you're looking to play an excel sheet but Spirit Hunters if you're looking to vibe. Objectively they are both great games.
Not really, most skills are useless if you're pushing curse 48.
With an efficient build (e.g. bunnies x6), the difficulty is only related to the HP of bosses. When they spawn with trillions of HPs, they're basically invincible, so your only option is to quit the game and start another run. That is, if you didn't already give up because of the lag/stuttering.
I have more playtime on Soulstones but it's mainly because the amount of material required to craft the weapon is extremely overtuned.
The game always had performance issues.
The latest patches nerfed the bosses, so it became a lot easier to not die and keep playing until you reach a point where it becomes unplayable.
However, while the late game is complete crap, I think the game is still very enjoyable.
I'd recommend playing both games, they're the best VS clone by far with Army of Ruin (and maybe Halls of Torment, I didn't try it yet).
The appeal for something like VS is the unlocking of characters/maps/relics etc.
The least appealing aspect is the grinding for gold to max out starting stats (I ignore the egg system)
Which of the 2 games has less of that grind for the sake of grinding?
I want less of the grind and more goals that reward with unlocks.
Its the massive skill (?) tree that kinda puts me off spirit hunters. As in my head its all nodes full of gradual generic increases (thus making it feel too grindy)
But at the same time soulstone survivors grinding for material is equally off putting.
Which one has more unlocks grind?
I need that new weapon/character/stage kinda carrot on the string to keep it fresher for me.
I dont have the time just to grind for the sake of grinding.......but Im prepared to if I keep on getting dripfed new stuff
They're both good, I like them both, SS is maybe a little more complex/indepth
I enjoy SS quite a bit but I feel like it falls apart more the further you go, high curses turn your entire screen into a giant red particular sprint dodge simulator and bosses hp scale up insanely then weapon grinding takes forever. Its a really cool game, but I find it just not fun on higher curses.
- Rogue Genesia (VS like, but with another mode ressembling Slay the spire)
- Halls of torment (more achievement and inventory oriented)
Both are in early access, so low price, and content keeps getting added.
I think Soulstone Survivors is overall the bigger grind, although not everything to grind for is something new. And you can win the hardest mode relatively persistent if you know what is OP.
Here in Spirit hunters you also need lots of upgrades to easily finish the brutal levels, though i'd say it's less "new" stuff unlocks and more strengthening what you already have.
I hope this helps.
Halls of torment and spellbook
demonslayer was a bundle for round the same price (the former I like the art style whilst the latter commonly features in VS clone vids along with spirit hunters and soulstone survivor)
Plus I liked the look of repetendium so I chucked that in the basket (but its prob a filler till real deep rock galactic survivors)
I think Im VS cloned out for now (I brought brotato when it left EA. A week or so ago too)
I guess it gives me time to see where both Spirit Hunters and soulstone go from here before picking one.