Gunsmith Simulator Playtest

Gunsmith Simulator Playtest

 This topic has been pinned, so it's probably important
Game Hunters Studio  [developer] Jun 8, 2022 @ 7:32am
FEEDBACK & BUGS
Gunsmiths! We've created a thread for you where you can describe the bugs that appeared while testing our game.

You can also share your ideas for our game with us.

All your comments will be very valuable to us!

Thanks for the help!

Devs
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Showing 1-15 of 122 comments
Rune Jun 8, 2022 @ 1:37pm 
I noticed an interesting bug on the shooting range. I pressed the help button (T) and reload (R) at the same time by accident. As a result once I left the help screen I could no longer reload.
ReeceF11 Jun 9, 2022 @ 1:22am 
Game plays fantastically! I am experiencing a CTD whilst trying to load into the shooting range.
jaybee3 Jun 9, 2022 @ 1:29am 
2
The assembly table & camera controls feel off
  1. I love the blue print look, but in reality I would be able to lean over the table and get a full picture of the weapon, rather than just a distant view and be able to survey over all the parts without necessarily zooming in.

  2. Also when taking two pieces apart that you've zoomed in on, when they're placed on the table it leaves you at that zoomed in view of nothing. Would be nice to go back to like the parent part to make it a bit more fluid.

  3. Would love the ability to pan the camera and not just zoom in or rotate.

  4. Found myself constantly leaving and re-entering the table and not just unzooming/unfocusing from the part I was looking at.

It might just be my intuition and game sense using the wrong controls.
Last edited by jaybee3; Jun 9, 2022 @ 1:30am
Jet Jun 9, 2022 @ 1:47am 
Just got through the demo and must say, I am really happy with what I see. Taking the guns apart entirely, having to clean the parts, maybe use chemicals to help a few certain parts or buy parts brand new to replace broken ones is pretty good. I did come across a glitch when I was putting oil on parts, however. When I grabbed the rag, I right clicked by accident and got out of the table. I tried to get back into the table to oil that parts, but it wouldn't let me interact with anything. I then went back to the main menu of the game, started a new game and the glitch followed me and I couldn't do anything. I had to close and restart the game (which isn't a big deal since the demo isn't crazy long.) So far I like where the game is going and I hope it gets improved even more so down the line.
bong rat Jun 9, 2022 @ 1:49am 
really like the game and looking forward to full release. only issues are that you can still rotate parts whilst you are screwing/unscrewing and the only other issue is that the shooting range feels a bit clunky also only like 3 of the station are introduced at the start of the game and even though there's like 10 of them otherwise its great i love the detail and i hope to see this come to full release
coolrick92 Jun 9, 2022 @ 1:54am 
The player avatar moved through the table after assembling the ak and leaving the table.

The game hangs when changing paints.

I didn't anticipate a gun range in the demo, but it was a pleasant surprise. The shooting range feels like an afterthought after seeing the attention to detail of the repairing. It doesn't feel very fluid, and could use some TLC. I am seeing a floating gun at the ready and then it slides into center to aim, which is fine, but it'd be nice to have hands visible. I would suggest allowing a rifle to be in a lead sling/sled (maybe add zeroing/scope install instead of just slapping it on).

You have values and strings as plain text (or no text at all) in the shooting range, specifically the shotgun section.

Some of the shotgun shooting modes do not function (using "stop shooting" resets it thankfully).

The attention to detail overall so far is much appreciated and I look forward to more.

The demo expects the average person to understand that there are parts inside the m1911 (of which the demo does not show a full disassembly) that are paint-able but can only be seen if the cursor is in a specific location, which is hard as a dev to show, i get it, but it's worth mentioning. Painting the gun disassembled makes more sense than fully assembled if you're going to allow painting of internals. It would be easier to have the ability to cycle through parts with an assembled preview if internals are allowed to be painted, part depending.

The step-by-step process of bluing was a nice touch, and the same for sand-blasting.

I thought the selection of paint colors & patterns was okay, but there's always room to add more.

The beginning of the tutorial when it showed locations, in my opinion, didn't touch on everything, so when I was instructed to go do something I was looking around for the icon instead of knowing where it was, but this is a minor thing.

Another suggestion is allowing the player to use the money they make from being a gunsmith to have their own collection they can fool around with in-between jobs & hanging them on a wall or in a rack or even safe. The tutorial mentioned auctions but didn't show anything about it in the tutorial itself, but that's fine.

Holding left click on bolts and pins is fine, but the camera needs to reset (either zoomed out or focused on the last place it looked) because the camera during assembly/disassembly sitting where it was last forced was tiring to have to readjust with so many parts.

The highlighting was nice & helped, but to the average person it feels a lot at once, to see a list of parts they may not be familiar with, which is why the highlighting is a good choice.

It would allow the uninitiated to not feel so bogged down if it was a more spoon fed process than the entirety at once, looking for internals they don't know is there.

Essentially, what I'm getting at is asking the player when they start what firearms theyre familiar with and how far along they are at gunsmithing (think of it like a difficulty setting) so you don't have someone who knows nothing wondering how they were supposed to know about parts they cant see.

My suggestion would be to reach out to firearm companies/online retailers for branding/financial support to showcase their wares, if you want, that is.

When I was told to go back to the car after I was done shooting, I was hoping to see the rewards of my labor, but instead, was booted back to the main menu with less money than I had started with and zero feedback from the tutorial customers, so that was disappointing, but left me wanting more.

I hope this game doesn't nickle-and-dime me with a bunch of DLC, putting popular firearms behind a monetary paywall, but I expect that will happen, considering it comes with the territory.

EDIT: the camera should force to screws/pins/ect to show them for removal/insertion instead of being able to do it blindly through the part.
Last edited by coolrick92; Jun 9, 2022 @ 2:00am
じゅにっ Jun 9, 2022 @ 2:15am 
Bug
- Happen the first tutorial
- Search gun part on PC at Japanese
- Change other scene If input word
Game Hunters Studio  [developer] Jun 9, 2022 @ 2:29am 
Thank you to everyone for the feedback so far! We read all your comments, each opinion is very important to us because it brings us closer to improving our game.
rev ♪ Jun 9, 2022 @ 2:34am 
Thoughts for Improvements
The camera could use a little work when using stations/workbenches.
It'd also be really nice to toggle a top-down view at the disassembly station, I feel like it'd make things a bit easier by giving you a better view of the firearms and disassembled parts. (Especially when reassembling)

Issues
The only issue I had, was that the scope on the AK dropped my frames significantly when equipped, to around 15fps, compared to a steady 60fps (vsync) when using the handgun and shotgun.
whitespace Jun 9, 2022 @ 2:54am 
1. Video Resolution keeps resetting to default if you change it, then press ESC and go back into the graphics menu again.

2. Mouse sens feels weird. It feels like it is always changing for no reason.

3. Mouse sens IS faster if you are looking into a Blue Highlighted object from the tutorial and goes back to normal if you don't look at it.

4. Gas at oxidation place is named "Worksapce/Bluing_Request_Gas".

5. Shooting range result names are the same as the gas tank above. (SHOOTINGRANGE/INFO_SHOOTING_RANGE_......)

6. FPS Drops to 50 when using the AK-47.
whitespace Jun 9, 2022 @ 2:59am 
I also left some feedbacks in-game, but I will post them here just in case.

1. Recoil seems way to low for a full auto AK-47. Same for the M1911 and the Winchester.

2. Bullet drop feels weird. Maybe add a visible bullet so we can see where the bullet is landing. Bullet tracers are also an option.

3. Ironsights can be improved.

4. Gun table could use some adjustments, the angle is weird. Maybe a top vision angle?

5. Ability to rotate parts and weapons with A-W-S-D.
Ax Jun 9, 2022 @ 5:22am 
When I was playing the gpu would ranomly ramp up to 100% usage (reaching high temperatures) with settings to mid-low, I've got a Radeon RX6750XT and I don't think that's normal.

All in all the game is fun, the details in the guns are perfect, just the camera when interacting with the disassembly table is... strange to use (?), I mean it just feels off with the controls, the movement was ok (though the sprint might be a little too slow in the shooting range), and I don't know why but when I was shooting with the AK47 at the targets the bullet hit them not where I was aiming, but a little bit higher or lower.
The camera while assembly/disassembly could use some work.

Would be nice to be able to select a parent part (when applicable) and then assemble the parts to it before adding it to the receiver, While doing so the camera resetting focus on the parent part (for example being the ak's trigger group, bolt assembly, stock and recoil spring.)
Instead of the camera being reset (still zoomed in) after each part has been added, Having to zoom out and move the camera back to the part you were working on.

Also being able to change the button for exiting out of the table to something other than right click would be nice, I kept accidentally exiting out.

Perhaps a nice feature would be the ability to flip a gun with a single button,
For example when unscrewing the pistol grips on the colt just flip the gun and unscrew the grip on the other side.

Overall i really enjoyed this demo and can't wait to see what you guys have in store for us in the future.

I do have a question, Pretty sure i read on the store page description in the early stages (long time ago) that you would be able to run the workshop together with a friend(s)??
Is that something you guys still are considering? because that would be awesome!
Last edited by Brother Hendrikus; Jun 9, 2022 @ 5:50am
Hosenfuhrer Jun 9, 2022 @ 7:44am 
Translation errors and typos aside, there's a bunch of stuff that would make any person that knows even a little bit about guns nuts. Disassembly procedures being wrong (you should be able to remove the AK gas tube after removing the bolt carrier by turning the gas tube locking lever - which is called a back sight lock - up and then remove the gas tube by lifting the rear end up and rearwards. Some parts missing important details (Looking at you, barrel bushing on the 1911 that needs to be twisted so that the lugs that attach it to the slide can rotate out of alignment and the bushing can then be removed from the front). And If I get a gun in a case, first thing would be to clear it by racking it, not put the magazine in.

At this point of development, I wouldn't recommend this to a friend tbh.
Last edited by Hosenfuhrer; Jun 9, 2022 @ 7:45am
Maj. Problem Jun 9, 2022 @ 10:13am 
The camera on the assembly/disassembly can use some work, having the camera resets whenever a part is assembled instead of staying zoomed in. Mouse sensitivity is a bit weird. And it would be nice to have hands visible on the shooting range. The hint button was pretty nice. This is a very promising game, I'm looking forward to play this on full release.
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