AEW: Fight Forever

AEW: Fight Forever

View Stats:
winnerme Jul 3, 2023 @ 9:51am
Matches are too short!
I love this game and it's arcadey style but the matches end too quick. I hope yukes release some patch regarding this so that we can have a good 5 star matches.
What are your thoughts on this?
< >
Showing 1-14 of 14 comments
peep Jul 3, 2023 @ 11:53am 
I agree, I think 95% of my matches are around 3 minutes long.
I've had 15-20 minute matches.
AutisticPinoy989 Jul 3, 2023 @ 9:46pm 
Elite is very hard, but it's more rewarding. I'll try it on exhibition mode later and see.
Bobby Allison Jul 4, 2023 @ 1:25am 
Originally posted by stuckintheinbetween:
I've had 15-20 minute matches.
same. barbed wire death match 20 minutes
winnerme Jul 4, 2023 @ 1:02pm 
Originally posted by MacGyver:
you must be playing on easy. try elite
I am playing on elite. I am good at wrestling games as I have been playing those since childhood.
winnerme Jul 4, 2023 @ 1:08pm 
Originally posted by stuckintheinbetween:
I've had 15-20 minute matches.
Yeah you can have 15-20 minute matches if u are playing against a friend as both of u can intentionally drag out the match. But I play with cpu on elite difficulty and it's so damn hard to kick out of pin even if the cpu hits you with some basic moves 2-3 minutes into the match. I am not even talking about signature or finishers. That's another ball game to kick out of. We need time based kick out system instead of button mashing in this day and age. With that you know that theoretically you can always kick out of pinfall even after sustaining major damage and which creates "wtf" moment. Plus this does not take anything away for the arcade style of game.
CMH Jul 4, 2023 @ 1:29pm 
I'm playing regular 1v1 matches against the CPU and they are on average 4 minutes long. It's not long enough.

My opinion, health has too much of an impact on kicking out. I just had a match where my spirit was red but because my damage had fallen to 0%, I could not kick out.

This means that at some point in the match, even if you have a good back-and-forth, it's a race to be the first to pin because neither side can kick out at 0% health.

I won't pretend to know the best solution because I'm sure a different way will present other challenges. But after playing since release for several hours and matches (winning and losing to the cpu on elite), I think a pin should not be successful when momentum on both sides is great (though there should be some modifier/reward for attempting a pin otherwise no one will pin until spirit is at danger), and either health needs to be much higher (an option to change this for those that like the current set up) or we need better health regeneration.

For me, personally, as someone that enjoys playing against the CPU, what will keep me playing is a challenge that feels rewarding. I don't mind losing if I can have great matches that don't end just because one wrestler had the momentum for a minute into the match.
Last edited by CMH; Jul 4, 2023 @ 1:30pm
00 Jul 4, 2023 @ 1:42pm 
yea I play on elite and the matches end way to quick, i can try to drag them out but cpu doesnt want to do that.
MrTeamGuy Jul 5, 2023 @ 9:58am 
against other players it usually is from 15 to 20 min. Unless someone doesn't realise that they shouldn't get hit with the finisher. It's in the name, finish of the match
Runz With TurtleZ Jul 5, 2023 @ 10:02am 
Apparently matches being quick is intentional by design. They (most likely Kenny) wanted a more pick up and play style type wrestling game where anyone can pick up a controller, play a few quick matches. Very arcade focused.
ShazBo Jul 5, 2023 @ 11:45am 
If you know the Mechanics and play against someone that knows them as well those matches are far from short. The game was design to be easy to play hard to master.
NewRaven Jul 5, 2023 @ 12:29pm 
Even on Elite you have to try really hard to get close to the 5 minutes mark in a 1vs1... my average match time (which includes most of the matches in Elite difficulty) is something like 3:30 the last time I checked. My longest match in singleplayer was close to 13 minutes... which was a multimen match - again in Elite difficulty, where I tried a lot of stuff. So, yeah, I would agree that a bit re-balancing would be nice here. That being said, I think there are quite a few other things content-wise they need to improve on, which are more important.
RuleofTwo Jul 5, 2023 @ 1:19pm 
Originally posted by ShazBo:
If you know the Mechanics and play against someone that knows them as well those matches are far from short. The game was design to be easy to play hard to master.

Indeed, the giant momentum shifts though incentivize ending the matches as soon as possible, especially since players online are really really good sometimes.
CMH Jul 5, 2023 @ 5:57pm 
Originally posted by ShazBo:
If you know the Mechanics and play against someone that knows them as well those matches are far from short. The game was design to be easy to play hard to master.

If we are beating the CPU in under 4 minutes on Elite, I'd argue the game has already been mastered.

You can say there are things we still need to learn but what good are those things if they don't need to be utilized. An easy game should always mean easy to understand the controls. Hard to master should require that on the highest difficulty, if you are not fully utilizing all that the game has to offer, you will not be successful.
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Jul 3, 2023 @ 9:51am
Posts: 15