Windblown

Windblown

View Stats:
Nov 21, 2024 @ 9:03am
Bugfixes patch 0.1.7
< >
Showing 1-15 of 36 comments
ziggy_ Nov 21, 2024 @ 9:18am 
Nice work! Less bugs the better...! :dsdcsmile:
Looking forward to evolution of this great game, I get excited every time I see an update drop. One thing, maybe consider just a few tweaks to the difficulty of headbanger (sorry!); I like that he's supposed to hit hard but I feel like I'm doing pretty good and by the time I crawl outta that fight (if I even do) I'm like barely alive for the rest of the run...
Love you guys!! :froggu:
crutlefish Nov 21, 2024 @ 9:18am 
Please can we have Steam Cloud support!
Oppenz Nov 21, 2024 @ 9:46am 
more bug fix is good but please nerf some of the elites on cataclysmic please. Saw robot and spear incubator elites with echo and laser powerup is straight up run killer.
Drakan Wolf Nov 21, 2024 @ 9:49am 
Not sure how much of this has to do with the patch, but...

I've been playing since launch with no glitches or crashes. In the 20 minutes since applying this patch, though, I've experienced 2 instances of biomes that load with all landmasses, characters, and items invisible (effects and he interface seem to show up, and I can move around and interact with things when the button prompt displays) and a crash to desktop when attempting to move to the next biome. Each one happened on a fresh launch of the game.
rice_eater Nov 21, 2024 @ 9:49am 
With that Trinket refill fix applying for magifishes, please add Gifts that lower magifish cool down.
S U P E R H Y P E Nov 21, 2024 @ 10:17am 
"Fixed Trinket refill effects also applying to Magifishes"

that was a bug? Noooooo! RIP infinite protectfish cheese :D
貪欲の魔女 Nov 21, 2024 @ 11:01am 
Originally posted by darkrock:
Please can we have Steam Cloud support!
+_+
Bidju  [developer] Nov 21, 2024 @ 11:17am 
Originally posted by darkrock:
Please can we have Steam Cloud support!
We don’t use it as the game already has built in cloud save support.
Last edited by Bidju; Nov 21, 2024 @ 11:17am
Bidju  [developer] Nov 21, 2024 @ 11:18am 
Originally posted by Drakan Wolf:
Not sure how much of this has to do with the patch, but...

I've been playing since launch with no glitches or crashes. In the 20 minutes since applying this patch, though, I've experienced 2 instances of biomes that load with all landmasses, characters, and items invisible (effects and he interface seem to show up, and I can move around and interact with things when the button prompt displays) and a crash to desktop when attempting to move to the next biome. Each one happened on a fresh launch of the game.
Weird. If you have the reporting enabled we should get those crash for further investigation.
Drakan Wolf Nov 21, 2024 @ 11:41am 
Originally posted by Bidju:
Originally posted by Drakan Wolf:
Not sure how much of this has to do with the patch, but...

I've been playing since launch with no glitches or crashes. In the 20 minutes since applying this patch, though, I've experienced 2 instances of biomes that load with all landmasses, characters, and items invisible (effects and he interface seem to show up, and I can move around and interact with things when the button prompt displays) and a crash to desktop when attempting to move to the next biome. Each one happened on a fresh launch of the game.
Weird. If you have the reporting enabled we should get those crash for further investigation.

I'll double check if I have reporting enabled, but I also posted a more detailed bug report (containing an error message I noticed on subsequent crashes and PC spec info) on the Bug Reports discussion board.

EDIT: I can confirm that bug reporting was enabled for those crashes.
Last edited by Drakan Wolf; Nov 21, 2024 @ 11:44am
(9ner)The Doc Nov 21, 2024 @ 11:50am 
Originally posted by Bidju:
Originally posted by darkrock:
Please can we have Steam Cloud support!
We don’t use it as the game already has built in cloud save support.

Steam Cloud Support is more useful because as it stands now, this game requires us to be online in order to access our cloud save. If we are an in area without an internet connection (for example when using a Steam Deck on the go) we are not able to access the cloud save. Steam Cloud Support would fix this issue. Please consider implementing it. Thank you.
Firesomar Nov 21, 2024 @ 12:11pm 
Not gonna lie the Magifish cooldown "bug fix" kind of hurts, but understandable cause it was kind of ridiculous I could be functionally immortal for the entire run. With that, I do think adding more trinkets and ways to reduce the cooldown would help because as of now they feel inconsequential to a run for the most part.
Falkentyne Nov 21, 2024 @ 12:33pm 
Originally posted by (9ner)The Doc:
Originally posted by Bidju:
We don’t use it as the game already has built in cloud save support.

Steam Cloud Support is more useful because as it stands now, this game requires us to be online in order to access our cloud save. If we are an in area without an internet connection (for example when using a Steam Deck on the go) we are not able to access the cloud save. Steam Cloud Support would fix this issue. Please consider implementing it. Thank you.

If I recall correctly, on Dead Cells, there was a way around this. I think you create the save offline, then you go online and then load it. Then the save gets put in the cloud (like a regular cloud save) but also gets updated offline as well. I don't remember if you have to 'disable' the wifi while online for this to work or not--I do remember you have to do something like this in Spyro: Trilogy in order to get the save linked to a local save.

But the save you created directly while first online isn't accessible offline.
Last edited by Falkentyne; Nov 21, 2024 @ 12:33pm
(9ner)The Doc Nov 21, 2024 @ 12:44pm 
Originally posted by Falkentyne:
Originally posted by (9ner)The Doc:

Steam Cloud Support is more useful because as it stands now, this game requires us to be online in order to access our cloud save. If we are an in area without an internet connection (for example when using a Steam Deck on the go) we are not able to access the cloud save. Steam Cloud Support would fix this issue. Please consider implementing it. Thank you.

If I recall correctly, on Dead Cells, there was a way around this. I think you create the save offline, then you go online and then load it. Then the save gets put in the cloud (like a regular cloud save) but also gets updated offline as well. I don't remember if you have to 'disable' the wifi while online for this to work or not--I do remember you have to do something like this in Spyro: Trilogy in order to get the save linked to a local save.

But the save you created directly while first online isn't accessible offline.

While I appreciate the info, having to do a workaround like this is far from ideal. Enabling Steam Cloud Support would be much more seamless and user-friendly.
SlickDrickle Nov 21, 2024 @ 1:10pm 
tricket refill to magifish isnt a fix its a massive nerf that makes those gifts way less fun. seems like they are fixing fun out of the game and continuing to keep unfun things (sudden death) in the game. wish i could refund now honestly.
< >
Showing 1-15 of 36 comments
Per page: 1530 50