Windblown

Windblown

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Improvement: Any ideas of using locks/unlocks of items?
I don't know if more people have been following the idea of "only unlocking" the items and gifts that you really want to add to the pool.

So right now i have two save-files, one which is my "best-run" which has found all content but not "unlocked it".

But when I want to play for fun with my friends I use my other file-save where I have everything unlocked.

So here comes my suggestion

Suggestion: Add some end-game farming goal to disable/enable some gifts when running, Some grouping or anything would be nice. The importance of "affecting the RNG-ppol" as much as possible 😁

Love the game, both on my Steam Deck and at my desktop with controller. Looking forward to see when i can try "Endless mode!"
Last edited by Luxxor; Feb 13 @ 2:12pm