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Do not rush the player into anything too much and move slowly and try to hurry the player with the help of slow-motion animations.
The problem of non-dynamic and slow animations occurs all the time and knocks down the dynamics. It's clear that you have to be very careful with animations on VR, because any person will get motion sickness and deorientate fast movements, but do not intentionally make them slow, as if they are dragging out the working day because they are paid by the hour