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As I walk this mortal plain unable to fully die I find myself, "T-bagging" as the mortals say, panting a screaming after a long hard battle *never underestimate the Shield Spear combo B*tch." As a farm for more souls getting in my workout.
The Good : Simple graphics that still look really good, decent sound design. Movement and combat physics are sharp and responsive. Level layout encourages exploration with loot hidden in interesting places. Interesting crafting system. Enemy variety is pretty good, with undead mooks with basic gear, archers, and a few armoured kngihts that are tricky to bring down.
The Ok : Story seems barebones, with little explanation about why you're there, or the lore of the world. May be more later, but very little in the first few hours to hook you.
The Bad : Combat can be BRUTALLY difficult. First few fights were very easy, then the first boss was a SLOG. Managed to beat him on the 3rd try by parrying hits, and using hit and run tactics with little face stabs once I broke his faceplate. Took me 20+ minutes of tedious, tiring, careful fighting. Afterwards i got to try out a more broad weapons arsenal. Also, you have a 'grip' bar, where if you block enough hits quickly, and the bar fills up, the next hit will make you drop whatever you're blocking with.
A) Archer is NOT a viable playstyle early. At most you can reasonably carry 30 arrows, from what I saw, and while the bow mechanics are good, and I didn't find aiming too hard (I tend to hold the bow horizontal in VR, and draw to the neck, both palms down, rather than vertical and drawing to my ear as i would on the range.) and you can retrieve unbroken arrows, However, it takes 4/5/6 head or bodyshots to kill even the most basic target. if that target happens to be wearing armour (more than half of enemies do), such as chainmail, a helmet, or gods forbid, plate-mail, or if you happen to hit their shield or even their weapon, the arrow breaks, and deals seemingly no damage.
B) Magic restoration is SUPER limited. I found 8-12 hp potions for one MP one, so I can't see magic becoming a viable playstyle till you cn level up enough to get some MP regen.
C) As for melee, You don't seem to get armor to start, so enemies hit SUPER hard, killing you in 3-4 good hits, or less if they're using a 2H weapon. Meanwhile it can take you 6-8 hits to kill an unarmoured enemy, and more if they have armour. Health potions were plentiful, but require both hands to use, one to hold the potion, the other to uncork it, making healing in combat risky even when backpedaling. Usual 'tip over your head' mechanic, and you -can- recork a half-full potion if you want, which is nice.
D) Considering the above an 'exploit' I found is the only way i could reasonably fight most enemies. If you stab an enemy in an unguarded spot, most of them will just collapse to the ground, wherein you get about 2 seconds to wail on them. hitting them again, even through armour refreshes this timer. SO, you kite one enemy to a safe spot, carefully stab them (usually in the face), then wail on them on the ground like a bezerker till they die. Rinse and repeat. Super repetitive, kinda boring.
The game has a great deal of potential, and I'm excited to see where it's updates take it, but for now
Battle Talent - a (mostly) medievil roguelite dungeon crawler. Combat is challenging but fair, and pretty varied. the real draw with this one is the sheer range of weapons, from a couple dozen different types of swords, axes, maces, spears, bows & crossbows, daggers and shields, and a range of interesting spells, including telekinesis and even mind control, to some more unusual weapons like a spear that lets you hold the trigger to dash very quickly, a revolver and a shotgun, a crossbow that fires little jet propelled bots that stick in things and apply force, and even a whip-sword that's a good mid length blade, but extends into a bladed whip when you pull the trigger. Lots of variety in this one, and no two runs are ever really the same.
Legendary Tales - A more RPG style hack and slash with stat points, passive and active skills, and a levelup system. the combat in this one is *slightly* less fluid and it has a smaller weapon range, but the RPG system, and 'rarity + random modifiers' based loot system more than makes up for it. The dungeon appears to be handcrafted in this one, but it's -colossal-. A 4 hour session fully cleared one floor out of what appears to be at least 10 floors in total. The spell system in this one is also interesting, allowing you to combine two spells together to make a 'fusion' spell, though there's only 3 fusion spells at the moment, and it's something they're working on improving.