Grimlord

Grimlord

Favkis Nexerade Jul 2, 2023 @ 3:58am
Had high hopes but in reality game is bad
So, first off gonna say I bought it as soon as I saw that there is story driven medieval game and not a sandbox.

But all you need to know about this game is this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2997780589

Either they didn't care enough to position sword correctly in hand, or they can't, both of which suck. Basically you hold your weapons very wrong, sword is aimed always on you, it isn't alligned to a controller.

If you think it's my issue, I tried few dozen times and it's eithe hold weapons as on screenshot above, or this.
https://steamcommunity.com/sharedfiles/filedetails/?id=2997786578
And yea, this actually does work lmao.

Enemies react super stiff to hits, feels like hitting wood structures that play sound and do some small hit movement.

Thrusts are awful. (especially that you cant align weapons properly)

EDIT1:
Oh and forgot to say, running doesn't work so I have to walk always.
Last edited by Favkis Nexerade; Jul 2, 2023 @ 11:59am
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Showing 1-14 of 14 comments
xShapelessx Jul 2, 2023 @ 8:43am 
You're being way too harsh. The game is a blast. This coming from someone with a ton of time in Blade and Sorcery
xShapelessx Jul 2, 2023 @ 8:44am 
You can even punch and grab them as they lay on the floor and smash them. You can also pummel them with the hilt of your weapon or even the center of your staff. its awesome so far
Last edited by xShapelessx; Jul 2, 2023 @ 8:44am
Rune Jul 2, 2023 @ 9:57am 
Originally posted by Favkis Nexerade:
So, first off gonna say I bought it as soon as I saw that there is story driven medieval game and not a sandbox.

But all you need to know about this game is this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2997780589

Either they didn't care enough to position sword correctly in hand, or they can't, both of which suck. Basically you hold your weapons very wrong, sword is aimed always on you, it isn't alligned to a controller.

If you think it's my issue, I tried few dozen times and it's eithe hold weapons as on screenshot above, or this.
https://steamcommunity.com/sharedfiles/filedetails/?id=2997786578
And yea, this actually does work lmao.

Enemies react super stiff to hits, feels like hitting wood structures that play sound and do some small hit movement.

Thrusts are awful. (especially that you cant align weapons properly)

You will sound like a true imbecile critizing the game without mentioning your specs - rig + hmd. Running the game using Varjo Aero res 200% with maxed in-game settings in 30 or 45 fps is not the same as using low settings with an orginal Vive res 100% and solid 90 fps. Or using 144 fps with the Index. We do not all play the same game, your choice of rig, hmd and controllers will cause significant differences.

I've tested the game using both Rift CV1 ss 2.5 and Index res 300%, both with maxed in-game settings. Using an oc'ed RTX 3090, i9 10900K, 32GB, Win10 Pro. Got solid 90 fps with both hmds.

I like the handling of weapons better with the CV1, feels less sluggish compared to the Index. The game supports both native Oculus drivers and native SteamVR drivers, so performance is optimal using either CV1 or Index. Weapon alignment is also slightly different with Touch and Knuckles (Index controllers) - thus your choice of hmd and controllers will impact your experience.

The game feels like made for oled - in some of the cells when starting the game, it's so dark I cannot see anything with lcd - but I can with oled. So your choice of oled or lcd will also create differences in very dark locations. Etc.

If you use a hmd which needs an additional layer of drivers, this will impact performance - like using WMR, Pimax, Aero etc. And maybe also impact weapon alignment, swinging etc.
Last edited by Rune; Jul 2, 2023 @ 10:10am
Favkis Nexerade Jul 2, 2023 @ 10:38am 
Originally posted by xShapelessx:
You can even punch and grab them as they lay on the floor and smash them. You can also pummel them with the hilt of your weapon or even the center of your staff. its awesome so far
Try Hellsplit: Arena to see what's good combat for VR this day and age.
Favkis Nexerade Jul 2, 2023 @ 10:39am 
Originally posted by Rune:
Originally posted by Favkis Nexerade:
So, first off gonna say I bought it as soon as I saw that there is story driven medieval game and not a sandbox.

But all you need to know about this game is this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2997780589

Either they didn't care enough to position sword correctly in hand, or they can't, both of which suck. Basically you hold your weapons very wrong, sword is aimed always on you, it isn't alligned to a controller.

If you think it's my issue, I tried few dozen times and it's eithe hold weapons as on screenshot above, or this.
https://steamcommunity.com/sharedfiles/filedetails/?id=2997786578
And yea, this actually does work lmao.

Enemies react super stiff to hits, feels like hitting wood structures that play sound and do some small hit movement.

Thrusts are awful. (especially that you cant align weapons properly)

You will sound like a true imbecile critizing the game without mentioning your specs - rig + hmd. Running the game using Varjo Aero res 200% with maxed in-game settings in 30 or 45 fps is not the same as using low settings with an orginal Vive res 100% and solid 90 fps. Or using 144 fps with the Index. We do not all play the same game, your choice of rig, hmd and controllers will cause significant differences.

I've tested the game using both Rift CV1 ss 2.5 and Index res 300%, both with maxed in-game settings. Using an oc'ed RTX 3090, i9 10900K, 32GB, Win10 Pro. Got solid 90 fps with both hmds.

I like the handling of weapons better with the CV1, feels less sluggish compared to the Index. The game supports both native Oculus drivers and native SteamVR drivers, so performance is optimal using either CV1 or Index. Weapon alignment is also slightly different with Touch and Knuckles (Index controllers) - thus your choice of hmd and controllers will impact your experience.

The game feels like made for oled - in some of the cells when starting the game, it's so dark I cannot see anything with lcd - but I can with oled. So your choice of oled or lcd will also create differences in very dark locations. Etc.

If you use a hmd which needs an additional layer of drivers, this will impact performance - like using WMR, Pimax, Aero etc. And maybe also impact weapon alignment, swinging etc.
Sorry for being imbicile and not understanding how bad weapon grip is related to drivers and why it is my problem that I bought a VR game, and in VR game my character can't hold sword properly, even though Blade and Sorcery does this same thing good, and Hellsplit: Arena does this same thing near perfect.
Rune Jul 2, 2023 @ 12:19pm 
Originally posted by Favkis Nexerade:
Originally posted by Rune:

You will sound like a true imbecile critizing the game without mentioning your specs - rig + hmd. Running the game using Varjo Aero res 200% with maxed in-game settings in 30 or 45 fps is not the same as using low settings with an orginal Vive res 100% and solid 90 fps. Or using 144 fps with the Index. We do not all play the same game, your choice of rig, hmd and controllers will cause significant differences.

I've tested the game using both Rift CV1 ss 2.5 and Index res 300%, both with maxed in-game settings. Using an oc'ed RTX 3090, i9 10900K, 32GB, Win10 Pro. Got solid 90 fps with both hmds.

I like the handling of weapons better with the CV1, feels less sluggish compared to the Index. The game supports both native Oculus drivers and native SteamVR drivers, so performance is optimal using either CV1 or Index. Weapon alignment is also slightly different with Touch and Knuckles (Index controllers) - thus your choice of hmd and controllers will impact your experience.

The game feels like made for oled - in some of the cells when starting the game, it's so dark I cannot see anything with lcd - but I can with oled. So your choice of oled or lcd will also create differences in very dark locations. Etc.

If you use a hmd which needs an additional layer of drivers, this will impact performance - like using WMR, Pimax, Aero etc. And maybe also impact weapon alignment, swinging etc.
Sorry for being imbicile and not understanding how bad weapon grip is related to drivers and why it is my problem that I bought a VR game, and in VR game my character can't hold sword properly, even though Blade and Sorcery does this same thing good, and Hellsplit: Arena does this same thing near perfect.

Just let the devs know your rig, os and hmd - maybe they can help.
Favkis Nexerade Jul 2, 2023 @ 12:21pm 
Originally posted by Rune:
Originally posted by Favkis Nexerade:
Sorry for being imbicile and not understanding how bad weapon grip is related to drivers and why it is my problem that I bought a VR game, and in VR game my character can't hold sword properly, even though Blade and Sorcery does this same thing good, and Hellsplit: Arena does this same thing near perfect.

Just let the devs know your rig, os and hmd - maybe they can help.
HTC Vive Pro, Win 10, RTX 2080, i7 6700k, 24 GB DDR4 RAM.
xShapelessx Jul 2, 2023 @ 12:38pm 
if you dont like the game refund it lol

its a really cool addition to my vr library and im excited to see where it goes
Last edited by xShapelessx; Jul 2, 2023 @ 3:49pm
warmer Jul 2, 2023 @ 5:39pm 
Must be your controllers, I've never had any of those issues, and you aren't even through the tutorial yet. LOL a little premature ejaculation there bud.
Favkis Nexerade Jul 3, 2023 @ 12:14am 
Originally posted by warmer:
Must be your controllers, I've never had any of those issues, and you aren't even through the tutorial yet. LOL a little premature ejaculation there bud.
Hard to enjoy a game that doesn't have working running.
Rune Jul 3, 2023 @ 2:43am 
Originally posted by Favkis Nexerade:
Originally posted by warmer:
Must be your controllers, I've never had any of those issues, and you aren't even through the tutorial yet. LOL a little premature ejaculation there bud.
Hard to enjoy a game that doesn't have working running.

I can run using both Touch and Index controllers, but it is cumbersome having to move your hands - still maybe more realistic than pressing a button.

Maybe Wands need a check. Touch controllers work great with the game - but I prefer the Index with res 300% for the very sharp image clarity.

Index, Vive and Vive Pro are the only hmds I know of with native SteamVR support, so you should get optimal perfornance. Vive Pro 2 for reasons unknown to me needs an extra layer of drivers, which greatly impact performance in games using native SteamVR drivers.
-(BORED)- Jul 3, 2023 @ 7:18am 
The same weirdos again, who seem to have way high standards for technical stuff and complain when a game can run on a mobile GPU, but then they rant and rave about gameplay that is ASS.
-(BORED)- Jul 3, 2023 @ 7:21am 
makes me think they aren't really gamers they're just old dudes who bought headsets one day and are experiencing all this stuff for the first time.
xShapelessx Jul 3, 2023 @ 10:03am 
running doies work, its just poorly implemented. You need to keep your hands centered at your chest area and move them fast but minimally. Hard to explain
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Date Posted: Jul 2, 2023 @ 3:58am
Posts: 14