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It's better classified as an incremental game, where you increase numbers to get access to new stuff and even higher numbers.
Some examples of such games with different requirements for amount of being active/idling:
1. (EA) Perfect Tower (you upgrade a tower that kills enemies to gain more resources to upgrade the tower)
2. NGU Idle (many different mechanics that interract well with each other)
3. Idle Wizard (very similar to this game, also with orb and different spells that synergize with each other, but more hardcore as you have to find good combos to progress past certain stage, if you just wait you will get nowhere)
4. Endless Battle: Return of the Hero+ (you play as no-name hero that auto-clears dungeons and you buy different upgrades to raise hero's stats and improve the speed of clearing enemies)
5. Your chronicle (an actual adventure with a story which you progress through by making a team of units to clear dungeons or switch active action to produce different resources)
As I said those have different degree of being active/idling but those are the ones I like the most out of this type of games.
What I like about this game is that the gains increase on higher levels instead of decreasing which makes it different from all other such games. Everywhere else gains per level are either the same or smaller on higher levels, so you need to get more resources to unlock it and then gain less than what you gained by unlocking a level few levels before. And this is pretty unique because I don't remember ever encountering it before.
I like the sense of progression the game provides. And I like the fact that not everything is explained and you have try things and see what happens, and there are lots of possible combinations. It is an interactive puzzle game, and requires active participation.
I would like to see some sort of progression challenge other than just a bottleneck to get to the next level. This is the thing I think the game is missing, other than just more development.
Overall, really creative, fun, and addictive. I can't wait to see how it turns out!
Some I suggest:
A dark room:
https://adarkroom.doublespeakgames.com/
Crank:
http://faedine.com/games/crank/b39/
https://store.steampowered.com/app/616110/SPACEPLAN/
Melvor Idle is described as Runescape without all of the obnoxious walking around and trying to click in the right place.
In advance I apologize for your loss of free time.
* new obscure alchemical resources constantly opening up
* fiddling forever with supplies of resource X in order to change the cap for resource Y which lets you boost resource Z and so on forever
https://nagshell.github.io/elemental-inception-incremental/
EDIT : Increlution sucks, don't buy it guys, I lost 2.50€
Increlution is fantastic -- I jjust started a NewGame+ a few days ago when the update came out.
Haha yes I have been playing this since saturday I think, really sucks you in.
Can´t believe it is free, at first glance I thought it would be very simple, but you start unlocking a gazillion stuff and it gets deep, so much stuff! Damn. Enjoying it a lot so far.
That doesn't make any sense. Why would you say it sucks and you lost money?