Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Imo, for the devs/company, it's better to not have English at all than having a partial or incomplete translation, broken English or machine translated is kinda okay-ish, because partial translation at release will make the game rated bad by some ppl which is not good for the company. I've seen games like that, getting mixed reviews because the english is not fully done at release.
=======
Sometimes I can't understand why make a game available to international market without any English support.
More than 20 % population in the world can speak English while 16% can speak Chinese and only less than 5% Chinese can speak English. Meaning just adding English support will add roughly 15% more of the world population for potential buyers neglecting other factors.
While it's probably cost so little to translate vs the cost of making the whole game, or cost nothing if using MTL (Machine Translation) but double the potential buyers.
MTL is good enough nowadays, I can translate something in English to Chinese and back to English and still retain 99% of the exact wording.
Seems like some Chinese game developers dont understand how interesting their genre is to the international world, genre like wuxia, xianxia, cultivation, etc, also lots of overseas Chinese that some cannot speak Chinese. Esp for people that grew up with Chinese wuxia series as their entertainment in their childhoods.