Psycho Patrol R

Psycho Patrol R

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Short list of some beginner tips/tricks
Only have a few hours in the game right now but I wanted to document some tips/tricks I've noticed that helped me a lot. I apologize for redundancy just made notes as I went!

NPC's with yellow names when looking at them are the ones that have something to say/quests. Certain people you learn about can be tracked on your HUD via mobile computer

NPC's faction can be seen in the top left of dialogue box when talking to them (the HUD obscures is slightly for me). Taking note helps keep track of and identify locations from case files.

If you're lost I recommend just exploring and going to as many areas as possible and not worrying so much about quests because they send you all over the place. When you find an area's "Extraction" (The big ol' globe teleporter flesh re-materialization thing, they seem to all have one) you get that location's fast travel point (as well as an actual save point). Grab as many fast travel points as possible then start doing quests.

Your visibility meter is the most important tool for stealth as it tells you the exact distance in meters you are detectable at. Light/dark, day/night, crouching, standing, jumping all effect the visibility meter. Your crosshair always lists the distance in meters of whatever you are pointing at. You can effectively aim at enemies to determine their distance and measure it against your own visibility meter. Leading to great capital gainz.

While leaning enemies won't spot you unless your usual hitbox is visible to them. You can also shoot while leaning but it offsets aim. If you practice with it, quick peak shots are possible and feel great to pull off.

Every area has at least one "Extraction" teleporter where you get two tabs in which you can fast travel to other locations you've discovered and the second tab where you actually save your game. Every time you die you gain 1 DNA damages and the game probably gives you a cap on deaths leading to game over or flesh automaton mode. My strategy is to die 30 times learning enemy locations and how to complete the area then load a save at the area's extraction to do the canon run and minimize DNA damage.

Restricted areas are ill defined.

NPC V-stalkers with blue bars under their HUD scan are friendly

The rope/rappel can be attached to anything and is unlimited use, open inventory, "Equip" then press your "use item" key to put it down, press again to scoop it back up. Breaching charges work similarly. Defusing explosives will pull up a context menu when selecting the explosive, giving you a percentage chance to defuse or allowing a one use defusal kit.

At night literally everything is dark asf, and many interiors go dark as well. So far night vision feels broken when used inside and only somewhat helpful outside. You can pass time by sleeping on the couch in starting office. "Wait" and "increase/decrease time" keys don't work atm it seems.

V-Stalker combat relies heavy on the use of the mech dodge buttons but feels really good to use. If you pilot it like an Armored Core you'll learn fast.
Last edited by vee.rar59; Mar 24 @ 4:59pm
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Junk Mar 27 @ 5:16pm 
the blue bars don't mean if they are friendly or not, it is their armor meter
If you pilot your mech like an AC, you'll ♥♥♥♥♥♥♥ die, dude. Skating only works forward and back, and you can't skate while dodging. There's nothing about the mech mechanics even remotely close to as nimble or smooth as Armored Core. It FEELS like that's what Ville is going for here, but it's definitely not playable like AC is.
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