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Coming along now...
https://steamcommunity.com/sharedfiles/filedetails/?id=3196262970
https://steamcommunity.com/sharedfiles/filedetails/?id=3196263288
https://steamcommunity.com/sharedfiles/filedetails/?id=3196411804
https://www.twitch.tv/videos/2098403648
Note: The vertical scanlines don't exist on your local display. OBS capture is really terrible through Twitch, so those are artifacts from the capture.
Sorry I didn't get to you in time to reply before you figured it out - but yes D3D9. Good work - all my CRTs died so I'm using a typical LCD for my development now :'(
My crustier late 1980 and early 1990s VGA CRTs all had the fisheye bulge. One even had a fine, crystalline graininess.
My later Viewsonic from 1998+ was a nice trinitron tube that was nearly perfect.
But my 1980s RGB CRT was .67 dot pitch awesomeness.
dosbox-staging looks okay but is very limited, CRT wise, compared with Retroarch + their shader suites or especially + MegaBezel shader suite and additional bezels. For one thing, staging cannot properly emulate phosphor glow, bleed and inheritance.
The Retroarch shaders sound interesting, if not too involved in setting up. But the dosbox-staging option is just so easy. It does have several CRT options, which are based on shaders. I've not felt the need to mess with any yet. Perhaps some of the Retroarch features will be implemented in the future. But just running under dosbox says .. "old game". I'm getting to like those old games more and more.
Well, to be fair Retroarch is quite a bit of a learning curve unless you download some premade shaders.
By default, Retroarch never came with VGA monitor shaders, or RGB PC monitor shaders, for that matter. I have spent hours upon hours refining and enhancing settings of shaders to get the look right, all the way back to Dosbox-SVN(think 9 - 10 years ago), and every time a newer shader stack/pipeline comes out, I try and add in missing monitor effects that i never could quite achieve before.
An out of the box installation of Retroarch + Megabezel suite + TheNamec's Bezels + my shader profile could get a user up and running in a matter of minutes, provided they also
install the WindowCast core and are able to set up their controls inside the Retroarch interface and launch a text file.
I'd say the interface is the hardest part, which takes a little getting used to. I may post a guide here soon enough + a link to a shader file so folks can try themselves. After playing over the weekend the experience is hardly any different from my running of Dosbox-core through Retroarch(command prompt and all) to play DOS games. You literally feel like you're sitting in front of an ancient monitor.
We have come a long way from having to launch a opengl capable version of DOSBox with a Sweetfx injector on top of the package.