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The better question is, why the heck you develop a game, based on another game of yours, using everything of it (Most of the items, the better part of the map, and engine are only copied and pasted, even when not really fitting, like the rifles at the german ammo depot, not fitting cuz they are russian build Mosin Nagants instead of the german K98k).
The engine is poorly fitted, The german soldiers are like invincible (and you as the player can take like 100 7,92 × 57 mm rounds without even noticing), The hitboxes are as off as in the base game, and the missions make no forking sense (In what reality a loving father is going to unnescesary risk his live trying to steal a rifle from a guarded german outpost in the first day?! is he like suicidal or something?!), and on top of that youre probably going to sell this "new" game for like 20 bucks.
are you kidding me?!
are you now gonna be a "Code horizon" style studio, throwing out new low cost, low performance games every month?! (EDIT: Forget it, youre already are, but worse)
its not about having a second team, but about binding resurces that could go into Farmers live.
Not like im better at this stuff, but you should be
My god... what an irritable bunch of misery. You sure 3 separate messages is enough? Maybe another few sentences you want to add as individual posts too?
Low performance is an opinion obviously, not fact. Not everyone has that same opinion as you and you sure as hell can't please everyone. I have only had 1 major bug in all my time playing Farmer's LIFE (not live...) and it certainly wasn't game-breaking.
I thought Mionka's answer was quite succinct. Clear. Pretty f$#%ing easy to understand. The team responsible for Farmer's Life is separate from those working on Farmer's Father. I don't know whether you've actually played FF yet, but there's a pretty solid reason the game looks the same...... did you notice?
Sounds like you need to take a look at your hardware. No 16gb usage for me when playing either game.
Yes, as you said, it isn't like you are better at this stuff. They should be doing what they are doing. There are updates to Farmer's Life constantly. It's always being patched, bugs being ironed out and new content added. Not enough? Not fast enough? Not the content you wanted? Ah well. As you said, you aren't better at this stuff. Stands to reason you don't know the inner workings of a game studio then doesn't it? Self righteous and illiterate, major bummer.
I have to say that you arent wrong.
This discussion was mostly about the devs splitting their resurces to make a standalone dlc that is just the worst idea they ever had.
I played the demo, got interrupted by the time limit before even doing the 3. or 4. mission, and understand that this "game" (its really just a standalone dlc using all the assets of the basegame even though they dont even fit) is just a really f-ed up money grab.
If you played the demo, you exactly know all of this.
About the ram usage:
A game of this caliber SHOULD NOT USE 16+GB of ram. Its not even 2k graphics or something. As im not a programmer i tell you the exact problem, but as a gamer, i KNOW that this isnt normal as most of the map does not even have anything but the trees and a bunch simple assets like some rocks. (didnt really get that far away from the camp, as i hit the time limit, so there possibly could be more)
Is Farmer's Father expected to be released in full?
There is nothing else to do in the demo, as many areas are blocked!
Is there also a forecast for translation into Brazilian Portuguese?
The game is interesting!
But gamers who are testing it, like myself, need more feedback from the developers.
I've already asked a few questions in the discussions about the game, but nothing has been returned.
I've just dropped in to give you this.
. <------
You are welcome :)
I am not doing a negative review on steam, no way. I care about you guys as Developers very much, so instead i will send along my bug reports/crashes/game suggestions and help that way. <3