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That would allow us to hide items already equipped by other Champions, when equipping (new) ones, so they don't interfere with "new equipping".
It seems to me that the game has a very big problem and this is the "WAIFU" system, there seems to be nothing complicated in it, but there is no desire at all to understand its intricacies in a simple fun game. I wrote to the developers about the way out, this is the magic button with the automatic configuration of your units. Let the system itself select the best things for the character. I went into the character you need, clicked "equip with the best equipment" and that's it, you're sitting playing your farm, delighting the girls with your presence. I have over 300+ items + clothes in my armory, and how do you suggest sitting and sorting through this junk? Yes, I will rearrange objects for more than an hour and check what is more suitable, because. on the characters it is not clear in which stat to collect the character.
And if it is possible to equip all the characters at once from the general armory with one click, it will be just a fairy tale, so that having completed one character, things do not jump to another, but are fixed on it.
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- Increase Max Flirt Points: Give the players a way to increase the maximum amount of Flirt points that they have. Maybe it can be a reward for hitting specific game-play milestones, or reaching a certain point in the story-line.
- Bounty Hunter Missions: We already have a few different mission types, such as Resource Missions, Trust & Champion missions. Why don't we include Bounty Hunting in with them? We see the theme mentioned a few times in the game's story, so why not? Perhaps they can be daily or weekly affairs. Particularly difficult, but offer high rewards for the risk. Such a system might make the next one worth implementing.
- DMG Types & Status Effects: I saw recently that the combat system has been overhauled, so perhaps this idea can be utilized in a later update?
Perhaps later on, weapons can be further fleshed out by giving them type-specific damage and/or status effects. For example, the Prototype Tesla Gun; given that it's an energy-based weapon, you could give it the ability to inflict a "Burned" Status on an enemy, slowing their DPS by X%. Or the Taser, it could be an Electric-based weapon that can deal additional damage to security drones, or inflict a "Paralyzed" status on enemy target, resulting in them being unable to attack for x-amount of time/turns.
Bladed weapons could inflict a "Bleed" status, allowing for chip damage over time. Bludgeoning weapons, such as Hammers & Wrenches could inflict the "Confused" status, given you're knocking your opponent silly.
Combat in this game is relatively fast-paced, so for all I know, these implementations may be wasted on something so simple and quick, but I thought I would throw it out there, anyway.
Cosmetic Changes
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- Different Terrain Types: I'm only on Chapter 4 as of writing, but I see kind of the same sorts of terrain types: urban, forest, dessert. Maybe throw in Mountainous, Swamp, and Coastal to round it out?
Shop Items
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- Recycling Facility: A cash-shop exclusive, premium Building Type. Allows you to disassemble items to their component parts instantly rather than waiting.
- Gemstone Mine: A cash-shop exclusive, premium Building Type. Allows the player to generate Rare Sapphire, Epic Amethyst, and Legendary Fire Opal.
This way, when I try to select different equipment for one to wear, I am not FORCED to go through items I've already chosen to put on other Champions. Just a thought.
i have an idea that could potentially help with improving items. what if there was a mechanic where you can fuse weapons, clothing or trinkets to increase their level/damage/effectiveness? there could also be a new type of currency or using excess eldi or something like that as a cost for the process. it could be a new room by Amelia or something like in a workshop
Example: I see now the "Frosbite Festival" event, with Chelsea.
Besides the (stupid and rather insulting for your intelligence) -50% thing on a full price that is anyway never proposed and has zero ground, it proposes items I already own!
I have already the legendary "Chelsea's Bodysuit" in inventory, so then, this crate/offer becomes a no-no.
I had not this issue with Chloe, pure luck, and I purchased her. but saw it on Veneza, and another one I can´t recall and I was about to buy the crate when I saw that items in it were already owned. Dead offer.
With the crazystupid prices you do, with all account/game data already in your server, at least do not duplicate things an account has already in inventory: build offers personalised to an account so then it has more appeal versus your insane pricing system.
Edit: concerning my appreciation of your pricing system. I was a beta tester for Word Of Tanks, then played it +11 years. I had until the 8th year ALL premium tanks, and always premium account: I have spent well above 2K euro on this game according to my well-maintained accounts.
Hence I am not shy spending money on something I like and with pleasure-value (ah... my Progetto 46 with +6K battles...).
But here, your pricing strategy is soooo poorly implemented that you really need to revise the incentive if you want to survive this game...
There is almost no "micro-transactions". +9x% are transactions or simply macro-transaction, with, if you add 2, you can simply purchase Baldur's Gate 3!
Literally WTF!?