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In 99% of situations it still better to stream on GPU,unless you have some dumb combo like i9-13900K with gtx 750ti.
Down scaled res from 4k to 1080p.
tested unsing bitrates from 6000 to 8000.
looks great and runs perfectly fine.
But more of the point i guess and why iv provided explanations for everything, is that each of these settings have multiple options, you can you choose the settings that are best for your setup
"Based on the parameter values you've specified, it seems like your custom code is tailored towards streaming fast-paced gameplay with lots of motion and detail. The use of a high keyint value (20 frames) and a relatively low min-keyint value (60 frames) suggests that you are expecting frequent scene changes with quick cuts and high motion, which would benefit from more frequent keyframes. The use of a relatively high rc-lookahead value (60) and a high subme value (8) also suggest that you are prioritizing video quality and compression efficiency, which is important for streaming high-motion gameplay with a lot of detail.
In addition, the use of a low psy-rd value (3.0:2.0) and a high psy-rdoq value (1.0) suggest that you are using psychovisual rate distortion optimization to improve compression efficiency while maintaining video quality, which is particularly useful for streaming gameplay with a lot of motion and detail.
Overall, based on these parameter values, I would guess that your custom code is tailored towards streaming fast-paced games with lots of action, such as first-person shooters or racing games."
Which CPU Preset you use for your code? I tried with my 5900x but for a game like The last of Us its unplayable.
Image does look good but it overloads the encoder for me, will have to mess with things to find out what setting is doing the overload the most.
Changed bitrate to 6000 and that fixed the overload but causes output to be very pixelated.