Adventure Academia: The Fractured Continent

Adventure Academia: The Fractured Continent

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Why the mostly negative reviews ?
They're mostly in japanese/korean too ? Is there some fatal flaw with this game?
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Showing 1-6 of 6 comments
Mr_Sir132 Sep 18, 2022 @ 9:03am 
the game launched with issues with mouse and keyboard, it got patched but the damage has already been done
Peptobislawl Sep 26, 2022 @ 9:56pm 
So there's no issues with the gameplay, it just needs better controls? I want this game to be good so the series can continue.
KiTA Oct 3, 2022 @ 9:03am 
Initial negative reviews were all about the mouse and keyboard support. More recent reviews are a bit more spread around.

The UI is a bit challenging, and you can't rotate the camera, which is a problem if you get behind the sometimes very large bosses. You also have difficulty with precision (you can't just click a single square over or whatnot) and hunting down hidden switches is difficult due to the range that the main character can detect them in. That seems like something that could be adjusted with a patch, however, and one of the reviews mentions a fairy (as in, a NPC? Or are fairy classmates unlocked later on?) making this a lot easier. If a Fairy classmate is available right out of the gate and solves this problem, not taking one sounds like not taking a healer (or thief) in a DRPG -- i.e., this being harder is working as intended.

Some people saying the balancing / difficulty is bad, others saying that it's great. It sounds like despite it's cutesy appearance you can't just ignore class and party loadouts and the like in this. Apparently some of the challenge of later levels is making sure the main character isn't one shot with a boss's attack. One review mentions that the main character has a speed up spell that the game never tells you... stacks with itself. So two casts of that and you can move out of the way of AOEs while you learn the boss attack patterns. This lack of information on what stats / numbers / status effects / etc do in game is a reoccurring issue, apparently.

They might need to port some additional character art from older Class of Heroes (CoH) games as an update, some people are saying they couldn't run an all Gnome party for example due to not enough unique character art. (Although tbh I don't remember CoH having THAT many unique character portraits.) The non-user-created characters/NPCs apparently re-use the art the generated characters use, which adds to this feeling.

The story is good, but apparently unlike CoH the schools are more racially distinct, which means the main character's helpers are all humans. No, or almost no, teachers appear in game, either, which is an odd thing for a CoH-adjacent game. Latest review says he beat it in 20 hours, and could have gone quicker if he had powerleveled, another review specifically complains about the lack of any ability to powerlevel or XP grind?

Japanese reviews can be downright vicious at times, so I'm taking some of this with a grain of salt, but it sounds like the game does have some moderate problems with presentation. It sounds like it's nothing that can't be fixed with a patch or a PDF manual or Wiki or whatnot tho.
I hope they address those complaints before english release so this would sell well on west. I want CoH3 to come here too, it looks like a lot of fun. There's always market for 2D anime, please don't listen to the 3D AAA addicts.
Hope Feb 21, 2023 @ 7:44pm 
Well, has anything changed? I was playing the demo on switch then found out it has a PC version but the gameplay being a chore is a turn off
Penny Feb 22, 2023 @ 12:17am 
Originally posted by Gvaz:
Well, has anything changed? I was playing the demo on switch then found out it has a PC version but the gameplay being a chore is a turn off
They didn't release any patches to address the issues regarding the gameplay, so if you think the demo is already bad enough, then the full game isn't going to be any better.
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Showing 1-6 of 6 comments
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