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The UI is a bit challenging, and you can't rotate the camera, which is a problem if you get behind the sometimes very large bosses. You also have difficulty with precision (you can't just click a single square over or whatnot) and hunting down hidden switches is difficult due to the range that the main character can detect them in. That seems like something that could be adjusted with a patch, however, and one of the reviews mentions a fairy (as in, a NPC? Or are fairy classmates unlocked later on?) making this a lot easier. If a Fairy classmate is available right out of the gate and solves this problem, not taking one sounds like not taking a healer (or thief) in a DRPG -- i.e., this being harder is working as intended.
Some people saying the balancing / difficulty is bad, others saying that it's great. It sounds like despite it's cutesy appearance you can't just ignore class and party loadouts and the like in this. Apparently some of the challenge of later levels is making sure the main character isn't one shot with a boss's attack. One review mentions that the main character has a speed up spell that the game never tells you... stacks with itself. So two casts of that and you can move out of the way of AOEs while you learn the boss attack patterns. This lack of information on what stats / numbers / status effects / etc do in game is a reoccurring issue, apparently.
They might need to port some additional character art from older Class of Heroes (CoH) games as an update, some people are saying they couldn't run an all Gnome party for example due to not enough unique character art. (Although tbh I don't remember CoH having THAT many unique character portraits.) The non-user-created characters/NPCs apparently re-use the art the generated characters use, which adds to this feeling.
The story is good, but apparently unlike CoH the schools are more racially distinct, which means the main character's helpers are all humans. No, or almost no, teachers appear in game, either, which is an odd thing for a CoH-adjacent game. Latest review says he beat it in 20 hours, and could have gone quicker if he had powerleveled, another review specifically complains about the lack of any ability to powerlevel or XP grind?
Japanese reviews can be downright vicious at times, so I'm taking some of this with a grain of salt, but it sounds like the game does have some moderate problems with presentation. It sounds like it's nothing that can't be fixed with a patch or a PDF manual or Wiki or whatnot tho.