Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you take the penalties out, what does the xG look like then?
How many of the shots are blocked shots? Blocked shots can indicate a failure to create decent space for a shot.
Sorry, I've edited the first post to include shots in last game and it was actually against Aston Villa...
So to add some extra detail to the stats above...
West Brom 1 - 2 Spurs
WB XG 0.48 from 6 shots, 3 on target, 0 clear cut
Spurs XG 2.59 from 17 shots, 6 on target, 2 clear cut chances (1 pen scored)
XG 5 times difference
Antwerp 2 - 3 Spurs
Ant 0.06 from 2 shots, 2 on target, 0 CCC
Spurs 3.61 from 23 shots, 10 on target, 4 CCC
XG 60 times difference
Spurs 1 - 1 Aston Villa
Spurs 3.61 from 19 shots, 9 on target, 3 CCC (1 pen missed)
Villa 0.55 from 7 shots, 3 on target, 0 CCC
XG 6 times difference
Makes it look even more ridiculous when the opposition have created no CCC and the XG is miles apart.
The total stats are;
Spurs 6 - 4 opposition
Spurs 9.87, 25 on target, 9 CCC
opp 1.09, 8 on target, 0 CCC
How does that even add up to the games being remotely close?!!! haha
I mean, the opposition have converted 50% of the shots on target and XG would suggest really poor quality chances. I've converted under 25% of the shots on target with well over a 9 times XG
Not to mention that my team is world class with Costa in goal, defence of regen at DC (best in the world at the time of the game), Gvardiol and Skriniar, Udogie LWB, Timber RWB, Tonali DMC, Gavi CM, Kulusevski RW, Endrick and Sesko up front
Don't rely on it. You can however use it as a vague measurement, but do so responsibly.
An xG of 999999 doesn't mean anything if your guys aren't feeling up to the task.
That's why I asked the questions (of which 1 important one wasn't answered) as you'd need to look deeper into it, if it's happening consistently. If it's not happening consistently, ie you've had 3 matches over the course of a season that didn't go according to plan/was an upset, then it's not that strange.
Of course it happens in real life, but this is a game that is based around numbers in attributes. For this to happen in a game means it's programmed in and so doesn't matter on tactics or anything else because this WILL happen.
Makes it incredibly frustrating when you put in hrs into getting the best team, tactics to how you want them for no benefit because the game has this built into it and you can't prevent it.
see how many such situations there were and how many there are in fm 23
At my place, in 5 out of 6 matches in a round, the team with the lower xg won.
This version of fm dont even bring me the satisfaction of winning something it feels really random and whatever, maybe its just me i dont know. Im back to fm 13
I'd argue the EPL is way more competitive overall than the French top flight, just as an aside. I think it's way easier to completely dominate as PSG in the game versus something like Newcastle.
Then i can say this tactic is working or this is not good for this team etc. In old fm like 13 i just made tactic with sliders and i instantly knew if its good or where i need to improve it.
Now i can take a winning tactic to other team and it just underperform for no reason.
Also i dont see the little things that i can improve the tactic in this match engine. Its too confusing. Honestly i have like 100+ tactics already if i count from fm 19 to fm 23 that are worth its salt
I just mean i take my best tactics from fm 22 to fm 23 and the results are random at best even tho they dominated in fm 22 or do i need to remade it from scratch for fm 23 version?
I disagree in a sense with how tactic balancing works right now. Not the ME, but tactics specifically. This is the best version I've played as far as how open it is with tactic choices. I've been able to utilize three different tactics that are totally different with decent success. What I love about this year is that I feel like your line up matters so much more.
Plug and play tactics from the past aren't as easily reliable as before, in my experience. This year you really have to analyze your first team and make a tactic that plays into their strengths rather than just slapping any 11 players in and knowing it will work. If you have terrible passers/playmakers playing a controlled possession system will fail. Weak physicals? Pressing system will ultimately fall apart if you don't adjust every game.
I'm actually a huge fan of the amount of thought and nuance required for tactic/system building. Specifically in the higher divisions. I think it kinda sucks if you can just plug any tactic into any team and immediately find success without adjusting your roster to find players who are suited for what you're trying to do.