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The cleric has two food spells, one a 3rd level and one at 6th level, so assuming you're cleric or multi-class cleric there shouldn't be an issue. Paladin however gets the first food spell pretty late (13th level?) so will probably have problems long before then.
But if you're playing cleric you're probably not running out of food due to be able to cure-light-wounds your way through your rest period.
I normally only play custom games, but I don't really think the game can be won on any default difficulty without cleric spells somewhere in the mix. Natural healing is way too slow in D&D to heal up in a dungeon without spells. :(
Maybe try a custom "normal" but with max food availability and minimal food consumption? You'd get the same difficulty level but at least you'd not starve to death if you're not playing part-cleric.
If you play a cleric or some variant, you're basically playing easy mode. You don't need to worry about food (create food spells), you don't need to worry about healing (infinite healing spells); spiritual hammers are about the best item in the game (dual wielding ranged!) so you can avoid most of the nasty effects like level drain (and you've got negative plane protection for that anyway); and you get true sight spell later on meaning illusionary walls/traps/cursed items are irrelevant.
I vaguely recall getting a mage through the default difficulty a few years ago. The detect magic and identify spells work well, and if you manage to find a ring/ioun stone of sustenance early on you can burn the 70+ hours required to full-heal regularly.
Anyway I don't think you'll have any issue getting through normal with a cleric; but playing hard you'll probably want to custom game anyway since it enables perma-death and quite frankly single-character D&D is not balanced with lots of random save-or-die effects for that sort of gameplay.
UPDATE: I spent a good hour or more running around with almost no hit points throwing spiritual hammers until I got to level five and got the create food spell -- and let me tell you, it's a game changer! I was apparently wrong about needing to be level six to get the spell. Maybe some bonus or something is letting me get it early. I'm a bit rusty at my AD&D knowledge. At any rate, now I'm ready to kick it into gear and kick some monster butt!
Also it might be just the way I usually play (max monsters, max monster difficulty) but I rarely had much luck with optimizing for using the healing fountains. Having to run over half a level and back with respawning wandering monsters usually leaves me with not much difference in health afterwards.
Yeah, any food creation spells are basically an "I win" button in this game.
In AD&D 2nd Ed clerics get 3rd level spells at level 5, the manual is actually wrong for this game. Basic D&D is the one where 3rd level spells come in at 6th level; but I think there's only been one CRPG that used that ruleset.
Anyway, have fun. :) Dungeon Hack is a pretty unique game that I don't think has really been replicated since.
You can however do custom settings to make food consumption low and availability of rations high.