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If you'd like to vote for that with your hard-earned money, it would help make a case for it with our publisher.
This is an entirely reasonable thing to ask for and want, and we hope you consider supporting this one to help enable a fully 3D mech game where you can dash all over the place and throw cars around.
Thank you so much for being interested in the series~!
Slave Zero and Slave Zero X have no apparent connection whatsoever beyond the titles themselves. They are entirely different genres, entirely different eras, and entirely different visual art styles.
No amount of success for X (a 2D hack and slash) is going to convince the publisher that they should fund the development of a 3D Mecha Action follow up to this decades old title.
I'm not familiar with the dev, but for all I know they may be very talented, and they may have produced an excellent new game. None of what I'm saying is intended as criticism to the quality of their upcoming release, or their ability to potentially develop great games. I wish the developers of X all the best luck, I genuinely do. I hope they do well, and I hope that they make enough money on X to move on to new and different projects that don't bank on confusing themselves with other existing older titles or generate false excitement for sequels and follow-ups that are never coming.
Buy this one and it's all but guaranteed these devs still won't be doing a new 3D title in the series. It's PAINFULLY obvious they weren't even aware of the series until well AFTER the publisher slapped the name onto this game. You wouldn't follow up a major 3D action game in 2D without ever having entertained the notion of 3D... unless you literally hadn't heard of it before you made your new game. The devs have made it pretty clear this was the case, they're just trying to drum up sales from people who have fewer remaining brain cells than this game costs in dollars.
It doesn't. If you want more mech games besides armored core then keep buying them. Simple.
TheHandsomeDan is right - this isn't a case of "vote with your wallet", it's a case of "which unrelated IP can we slap onto our new game". I stopped following Slave Zero X's development pretty early on, so I don't know that much about its "behind the scenes", but I wouldn't be surprised if it had originally been a completely different game that the publisher forced the new title onto. I wish the suits would learn that doesn't serve anyone - people who end up liking the new game won't care whether it's part of a franchise or not (and might even be put off by their lack of familiarity with the original), people who liked the original are likely to be displeased with the "new direction". I remember when Bethesda forced Arkane to rename their new game to "Prey" just because they owned the IP and fans of the original Prey absolutely hated Arkane's production just for the title alone, despite it being a stellar game. Similarly, I wouldn't be criticising this game if it had used a new title rather than latching onto a game I quite liked, only to ignore everything that made that game what it was.
In what world does the Slave Zero brand have so much recognition that it's being smashed on top of an already in development game to make it work? I like the original game as much as the next person but I also got it out of a bargain bin not long after it came out.
Slave Zero X's publisher is Ziggurat and, let's just say, they're no Bethesda in terms of what IPs they have access to. By their standards, Slave Zero is recent and relevant... Again, I don't know if they actually slapped the IP onto an existing game, but I see practically no similarities between the first game and this... prequel? It's just some character names and the title, that's the easiest thing in the world to change. To be clear, in the Prey example, I was upset because I liked the new game, so seeing it handicapped by bad publisher decisions was disheartening. This case is essentially the opposite. Keep in mind, I started this thread just after Slave Zero X was announced - back then, I thought there was a chance this was just a side project and a TPS sequel was on the table; now, it's pretty clear to me that was never the case, so I wouldn't even bother making that post if I'd learnt about Slave Zero X recently.
On a side note, Slave Zero was actually fairly ambitious. I believe it ran on a proprietary engine and that engine alone must have made it quite expensive to produce. Maybe if it had been released at a different time, it would have stood a chance, but 1999 was just a really bad year to be releasing a shooter of any kind. Or a game from any genre, really - one of my favourites is Outcast, also from 1999, which was extremely ambitious, but good luck finding anyone who's even heard about it.