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The strongest build in the game is the on-shot build, which the assault rifle does do best (Mini-gun / other fire rate + Mirror and 2nd shot. Then just never stop shooting to keep triggering Mirror.). But its not the only "good" weapon. Sniper Rifle has a very high base damage making It work well with percent damage boosts and lets you take -base damage cursed curios. For any build outside the On-shot build, Sniper Rifle is the better option. Sniper Rifle also has a small mag size and a faster reload, so sniper rifle is the better option for Reload builds (Use sniper rifle to kill high health targets and reload curios to kill the swarms of low health ones.) Theoretically shotgun should work similarly for reload builds (but I've only used shot-gun once, so can't say for sure.
Considering that Grenade Launcher unlocks the Area Mementos presumably you want to use it for that kind of build. (have only used Grenade launcher once, so don't know how good or bad it is.)
I haven't tried pistol.
So you think they dropped the ball on existing weapons, but think they would be able to make good new weapons...
There is clearly 4 more slots for possible weapons in the weapon selection menu. I think its safe to assume they will add more weapons in the future.
At least all the existing weapons function differently (besides maybe pistol. Haven't tried it yet.) Your SMG and LMG ideas are just an Assault Rifle 2.0. If you really want an Assault Rifle 2.0, how about suggesting a weapon mod system instead. (I would be all for a weapon mod system. We could still use a Duration scaling weapon. Making Grenade launcher have a fire version that leaves burning ground is one such option.) The only way I could see another high fire rate weapon be truly unique is if it had recoil (assuming that they are will to make a weapon that has recoil).
The sniper does really good damage but with its fire rate and mag size, you have to try to get good curios quickly or you get overwhelmed by the number. Also with its feature being pen on aiming, its harder to use when all the enemies spawn on you. I did use the sniper a bit and I do personally like it, but for standard as well as curio synergy, the assault rifle is just the only universally "good" weapon. Thats not saying all the others cant be good, but just by comparison on a general basis, its not close.
They didn't drop the ball, there is just room for improvement whether that be a weapon mod system or more curios that cater to those weapons style more. Again, the Grenade Launcher probably has the least synergies because its not effected by penetration, bullet ricochet, and from my experience all the "Chance on shot" curios.
The SMG and LMG ideas were in the most basic form. Not every weapon has something "Unique." The pistol is just the sniper with faster semi-auto, half damage, and no passive. I described it to my friend as a "Halfway between sniper and assault rifle." The shotgun doesnt have a unique feature other than its a shotgun. But if they did add mechanics to an LMG or SMG then ya, of course, good on them. That was just a basic outline of gun function. A higher firerate gun would synergize better with "Chance on Shot" builds and a bigger mag weapon would synergize amazingly with the clock curio that boosts stats with uninterrupted shooting.
I appreciate constructive criticism but thats not what you did. You attacked without thinking of possabilities and perspectives.
In this game there on "when you shot" (Mirror, mine, etc) and "when you hit" (Ricochet, exploding bullets, etc.)
A slow weapon fire rate weapon isn't going to be good for on-shot effects. Considering that on-hit curios scale based off the weapon used, they aren't going to be that much stronger or weaker then each other. So Shot-gun is just fine for on-hit.