Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Could you try again after today's update?
We're investigating reports like this, this update could make it better but nonetheless we're working on a total solution!
I still have the issue after the update. to clarify if it does help at all. It seems to happen more so when there are enemy sprites on my screen. Although it still happens sometimes when I am just near them. I don't know much so I am probably talking out of my ass but maybe a caching error of graphical assets. I was not really noticing memory leaks on my end but I also cannot rule them out. But it seemed to be only when the enemies were "loaded" or "stored" in my very extreme and i do mean extreme coding noobness. Hope I can at least guide a path to a fix if i can.