Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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will there be mod or workshop available?
i would appreciate if there be chance for option about mod/workshop.
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Showing 1-8 of 8 comments
Pythius Feb 15 @ 6:55pm 
why do you need to mod the game? I mean to each there own i obviously wont be here saying you shouldn't do it but im still curious
Developers rarely have in mind developing something that will allow players to modify the form of their game that they have developed over several years to create a unique form, a unique story, a message, a direction...

Even if in some cases it is useful to improve the user experience or other aspects. But MUCH LATER...

Don't ask the developer to misrepresent their game that hasn't been released yet.
What? Are you guys serious? Devs can certainly do what they want or can with their games, but mods always bring crucial benefits for games. Don't take my words, just ask Larians (BG3) or Bethesda (all their games), just to name two big studios, or Tactical Adventures (Solasta) to mention a small studio.
Pythius Feb 17 @ 4:54pm 
Originally posted by mbpopolano24:
What? Are you guys serious? Devs can certainly do what they want or can with their games, but mods always bring crucial benefits for games. Don't take my words, just ask Larians (BG3) or Bethesda (all their games), just to name two big studios, or Tactical Adventures (Solasta) to mention a small studio.
power to those who want mods but i do hope the come out with such a compatibility after everyone who has ordered has a chance to play through the game
Stoibs Feb 17 @ 9:13pm 
Originally posted by Pythius:
why do you need to mod the game? I mean to each there own i obviously wont be here saying you shouldn't do it but im still curious
'Mod' seems to always have a negative or unfavorable connotation for a lot of people.

In a lot of instances however 'Modding' can be used to add DLSS to something, remove lengthy intro videos, solve crashing issues or fix mouse acceleration/Low FoV issues etc.

Outside of troubleshooting there's just always a plethora quality of life additions (UI screens, showing off-controller buttons for games that only default to one etc. etc.) that helps so many people out there in a variety of games and in a variety of ways.
Last edited by Stoibs; Feb 17 @ 9:13pm
Ostalius Apr 22 @ 2:10pm 
Originally posted by Stoibs:
Originally posted by Pythius:
why do you need to mod the game? I mean to each there own i obviously wont be here saying you shouldn't do it but im still curious
'Mod' seems to always have a negative or unfavorable connotation for a lot of people.

In a lot of instances however 'Modding' can be used to add DLSS to something, remove lengthy intro videos, solve crashing issues or fix mouse acceleration/Low FoV issues etc.

Outside of troubleshooting there's just always a plethora quality of life additions (UI screens, showing off-controller buttons for games that only default to one etc. etc.) that helps so many people out there in a variety of games and in a variety of ways.
And to add to this, sometimes its just purely cosmetics. extra outfits, hair color etc..
Modding is a integral part of PC gaming u clown foods, one of the biggest reasons a lot of us switched from consoles to PC were for mods and freedom, to come here and read about some tools that are curious "wHYy vOuLd U mODd" is insane lol
afaik the cutscenes are in 30fps, which is quite a bummer. mods can fix stuff like that. not every mod has to implement big titties, some of them are just for technical stuff.
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