Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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ok i can not get the parry or dodge to work
i dont know if its the way they sometimes pause sometimes dont and for random times but i am sat here in teh starter meadows trying over and over to get a dodge off and i just cant get one to work. i would literally be better off just randomly hitting it than trying to judge it.

is there some clue or hint to the timings im missing here?
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Showing 1-15 of 22 comments
Meewec May 14 @ 11:16am 
sound and visual is what you've got to go off of. sound is usually better because visually they like to do feints sometimes. best to start with dodge as it's more forgiving, when you see a "perfect" while dodging that's the parry timing you need.
Last edited by Meewec; May 14 @ 11:16am
As someone who is particularly bad on QTE, I find this game EXTREMELY frustrating. I'm with the OP here.
BanKiBoon May 14 @ 11:21am 
sound or animation as hint ... yeahhh dosn't work. It is totally of. Sometimes there is no anymation even if i activly hit dodge or parry early. They are just staying there getting hit.
Frustrating
Last edited by BanKiBoon; May 14 @ 11:21am
Padds May 14 @ 11:23am 
im not seeing any visual clue, they sometimes slow down and the timing seems to be as that ends but theres no indication of when that will be as far as i can see and im not picking up any audio ques at all
Meewec May 14 @ 11:23am 
Originally posted by BanKiBoon:
sound or animation as hint ... yeahhh dosn't work. It is totally of. Sometimes there is no anymation even if i activly hit dodge or parry early. They are just staying there getting hit.
Frustrating
closest to no animation i've seen is the fast spike armed guys, i had trouble with those until someone suggested watching their spikes, they'll glow during their little zoom sessions. mimes also gave me issues on the strange attack but watching their hand really helps.
Ratsplat May 14 @ 11:26am 
Every attack animation and sound cue can vary greatly. However, the actual parry and dodge window is the same size. Some attacks are 'easier' because their cues stand out more.
benj May 14 @ 11:32am 
Are you using keyboard/mouse and do you have a controller you can test with the game, or the other way around? People sometimes have more luck with different input methods.
C1REX May 14 @ 11:41am 
You need to dodge or parry just before taking damage. So the first time you see an enemy it might be impossible to tell but just check when the hit connect and when you are taking damage. Then you need to remember, practice and press just a fraction of a second before. Not at the moment it connects as taking damage means it’s too late.
Liberation May 14 @ 11:43am 
A perfect dodge is the same as a parry.

But the dodge windows are reasonably big for most stuff.

I would recommend putting it on story mode, and just trail and error till you start picking it up. Once it clicks, you'll find yourself dodging most attacks without any real thought behind it, although I said most, not all. Some of the later stuff does require you to pay alot more attention.

The game just requires a bit of practice, avoid the tougher fights till you are actually ready. Focus on stats/skills/pictos that make messing up dodges and parries less of an issue.

Lune is a great healer for example, so if you mess up, you can simply heal up your team and continue the fight.
Estellese May 14 @ 11:45am 
Originally posted by Padds:
im not seeing any visual clue, they sometimes slow down and the timing seems to be as that ends but theres no indication of when that will be as far as i can see and im not picking up any audio ques at all

The visual cue is when their weapon connects with your face. You dodge just before that.


Two major things. 1) focus on dodge. Do NOT Parry. Just dodge until you only get "perfect" dodges. Then you can parry THAT attack.

2) Make sure your PC is not lagging. Lag can add input delays.

3) If your character does the dodge animation and then gets hit. You dodged too early. Delay your dodge next time. If your character gets hit and then dodges after, you dodged too late, do it faster next time. After 4-5 repetitions you eventually get the right timing. Against some foes this might result in a few deaths, but you'll get it as long as you learn from every failure and adjust accordingly.
Ratsplat May 14 @ 11:50am 
Purely looking at weapons can be detrimental due to not every attack being the same. Like with the weird mime attack, you want to focus on their fist, not the hammer.
For me it was kinda just trial n error. first time seeing attacks are brutal. esp when youre used to a 3 hit combo n reskins of dudes are like nah g. its 4-5 hits this time. Then its just memorising the timing. the timings are used pretty universal for most enemy attacks.

The one that messed me up the most was the snow dudes that do a 3 hit combo, they swith element from cold to fire if you use their weakness. i was tryna parry the first hit for ages and getting annoyed.. but turns out that one seems to need a dodge then a parry then a jump. the first hit can probably be parried but i failed so many times, all the time.

gradients work on sound tho. its at the peak of the wob wob wob wobobobo whatever that sound is.
Last edited by FlappyDappy; May 14 @ 12:16pm
Padds May 14 @ 12:24pm 
Originally posted by Estellese:

The visual cue is when their weapon connects with your face. You dodge just before that.

This is sage advice , i thought the slow downs were part of the que but they are not they will just make you go early. there not a signal there just for style.

been playing around with audio settings and still cant hear this audio cue even watched a youtube video explaining the audio que and i cant hear it on that either , maybe im deaf to whatever frequency it is /shrug
I found it helps to actually watch their weapons, and parry when they strike.
Dodge or parry just before you're hit. that's how it works, but you also need to understand that the enemies will try and juke/feint you out to fool you and sometimes there is a delay.
Last edited by Ancalagon; May 14 @ 1:22pm
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