Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Cap Crit Chance 100% ?
is it worth going higher?
Last edited by Gurren Lagann; May 15 @ 1:02am
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Showing 1-15 of 17 comments
Higher is always better. Why just stick with 100% chance to crit when 120% chance is obviously 20% better?

I have no idea if your critical percent can be reduced during combat, so I'm not actually 100% sure that 120% isn't completely redundant.

The real answer is no, but maybe.
You either critical (with orange numbers) or don't (with white numbers)

I'm going to say there's no perks past 100%
alt May 14 @ 8:46am 
There is no status effect you can receive in battle that will lower your Crit chance, only your damage output.

Because of that, I don’t see a point to go past 100.
C1REX May 14 @ 9:19am 
This game caps at 100% and there is no extra damage or any other bonus when you are over 100%.
Originally posted by C1REX:
This game caps at 100% and there is no extra damage or any other bonus when you are over 100%.
So the numbers above 100% in the top right corner of the character status are just numbers?
Some people claimed and others seems to agree that there are double crits in the game, where you will crit for 150% instead of 125% sometimes at above 100% crit. But I haven't bothered checking myself
Vellari May 14 @ 9:36am 
Pure math wise, depends on what the percentage refers to.

If it is "does 150% damage" that is totally valid and can in theory scale infinitely (which it does given the billions dmg numbers seen pre patch atleast).

However if it is "change to hit something/something to occur" it cannot go above 100% as that already is a guaranteed success. There is no such thing as "I succeeded more".

However the reason for "chance to hit" to go above 100% (game engine math wise) is if there are counter abilities that reduce your chance to hit, and the outcome would be the sum of those factors. I have no idea if this game has mechanics like that... I've not played enough yet.
Last edited by Vellari; May 14 @ 9:37am
Originally posted by Platapoop:
Some people claimed and others seems to agree that there are double crits in the game, where you will crit for 150% instead of 125% sometimes at above 100% crit. But I haven't bothered checking myself
Crits are always 150%.
And no, going over 100% is wasted.
Even going up to 100% is, since Critical Burn and Critical Moment are a thing.
These two alone can give you 75% crit chance and with the right Lumina combinations, you can make sure they are always active.
Last edited by Schalimah; May 14 @ 1:04pm
Platapoop May 14 @ 1:57pm 
Originally posted by Schalimah:
Originally posted by Platapoop:
Some people claimed and others seems to agree that there are double crits in the game, where you will crit for 150% instead of 125% sometimes at above 100% crit. But I haven't bothered checking myself
Crits are always 150%.
And no, going over 100% is wasted.
Even going up to 100% is, since Critical Burn and Critical Moment are a thing.
These two alone can give you 75% crit chance and with the right Lumina combinations, you can make sure they are always active.

Got the numbers wrong. As I mentioned before, I haven't tested it myself.

https://www.reddit.com/r/expedition33/comments/1kjkshl/i_think_overcrits_are_a_thing/

EDIT: based on testing by EvilSod (see below), 300% crit vs 100% crit did not change his numbers
Last edited by Platapoop; May 14 @ 3:43pm
Originally posted by Platapoop:
Originally posted by Schalimah:
Crits are always 150%.
And no, going over 100% is wasted.
Even going up to 100% is, since Critical Burn and Critical Moment are a thing.
These two alone can give you 75% crit chance and with the right Lumina combinations, you can make sure they are always active.

Got the numbers wrong. As I mentioned before, I haven't tested it myself.

https://www.reddit.com/r/expedition33/comments/1kjkshl/i_think_overcrits_are_a_thing/
nice :praisesun:
Whoa whoa whoa. I would at least test it before marking it as the answer. This is just hearsay, I'm not confident it's correct
Originally posted by Platapoop:
Whoa whoa whoa. I would at least test it before marking it as the answer. This is just hearsay, I'm not confident it's correct
:StressedHappy:
Evilsod May 14 @ 3:24pm 
I've always wondered if its a thing, but never got around to actually testing it out. Suppose its worth a try. Between The One and level 33 pictos giving me 38% crit chance, I should be able to hit 200% no problem.
Evilsod May 14 @ 3:38pm 
Originally posted by Platapoop:
Originally posted by Schalimah:
Crits are always 150%.
And no, going over 100% is wasted.
Even going up to 100% is, since Critical Burn and Critical Moment are a thing.
These two alone can give you 75% crit chance and with the right Lumina combinations, you can make sure they are always active.

Got the numbers wrong. As I mentioned before, I haven't tested it myself.

https://www.reddit.com/r/expedition33/comments/1kjkshl/i_think_overcrits_are_a_thing/

Alright, it's either a lie or the OP was severely mistaken.

With The One, Auto Death and Random Defence, I boosted Lune up to nearly 300% crit chance. Two casts of Hell, first dealt 464k, second dealt 475k (Warming Up).
Changed back to my regular pictos that don't influence damage and hit exactly 100% crit chance, the damage was identical.

So no, crit beyond 100% does nothing. Overcrit is not a thing.
Last edited by Evilsod; May 14 @ 3:39pm
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