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Personally though I didn't care about her weapons too much. Sciel's probably the strongest support character in the game. She has a 2x damage buff ability and an ability to force another character's turn immediately. Combine this with some free aim abilities like 'Sniper' to break/shatter the enemy, she's one of the best for setting up other characters.
The Auto Death, Protecting Death, Breaking Death, Second Chance, Revive Paradox, Cheater, and Sniper is one of her most OP uses as it lets you immediately break the enemy, double the damage of your strongest character, and then use the ability to make it their turn.
Monoko deals huge damage, plus almost all his abblities afflict slam
So Sciel moves twice yes, always have 9 AP that allows me to use that slash attack for 9 AP that prolongs Twilight buy 1 turn. Even tho Monoko can do up to 400k damage, Sciel does pretty much the same
but shes also not my carry, i play her more as a supportive damage dealer/break bot. ive been enjoying a burn playstyle running maelle, lune, sciel. i run all the burn stacking pictos weapons and skills im able to, swap maelle into virtuous stance, then slam a fat Burning Canvas. and scield mostly just buffs or heals, and i store up foretell for a big break when i get into twilight. theres definitely stronger builds, but ive been enjoying this one.
I do, she can drop some big damage numbers (consistent 15-25m per turn). I used Corderon for a straight 50% damage boost until she dies, but requires that you know how to manipulate charges/twilight to keep resetting the curse to keep her alive. Its scaling stats are Defense & Luck giving more flexibility on pictos - easier to cap crit, freeing up slots to pump speed or use expensive effects.
My weapon was only ment to prefferably scale with speed / vitality / defence scaling, with a bonus useful for a support (there was 1 for healing IIRC).
Ofc luminas were ment to make buffs last longer, or provide a double-move even if lowering damage at the same time. They also gave some buffs when she healed or used items etc.
Rangeson, defense and HP focus with some Agility. And pictos that focus on HP and defense.
She can lifesteal from 1 hp to full with Rangeson special ability. And with health and defenses that high, she can not be killed in one turn unless I massively screw up the defense phase. I imagine that once I find the shield pictos she will actually be unkillable.
Definitely not the META build. But it works.
I've trying to build her to do raw damage and even with all the damage boosting Pictos I've mustered so far, her damage is absolutely doo doo. I'm trying to get her to solo Sunless Cliffs and she just cannot pull the same numbers as the others, and it's not even close. Twilight, 20 foretell consumed... Even after all that setup, Lune can outdps her with a single skill. Kind of a bummer she also almost exclusively does dark damage as well...
I set luminas that generate 9 AP and alternate Final Path (Sun, Extreme Damage + Apply 10 Foretell + Break) and Twilight Dance (Moon, Extreme Damage + Bonus Foretell Damage x 4 hits) which triggers Twilight every 3rd play. Combine that with the weapon I mentioned above (Corderon) and you get a consistent 50% damage boost on top of whatever damage/break/charging luminas you're using.
You can also add in Auto-Death/Death Break/Second Chance/First Play strategy and you start every fight instantly breaking followed by a sizable damage boost against a stunned enemy.
You are right that her major damage dealers are Dark damage, so she struggles against enemies that nullify/absorb Dark, especially if you're using a Dark weapon.
Mimes also aren't the best gauge of damage since they're break-dependent.
Note - I have no idea when the builds became available since I didn't really start playing with builds until mid-late Act 3.