Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Why bosses don't have checkpoints
A lot of games nowadays put checkpoints on bosses so that if you die you can pick up from the boss stage you died on and not repeat the whole fight from zero.

But this game has the same problem of bosses from the 2000's that you pass a boss stage and if you die about to defeat it you have to replay the whole battle from the beginning even if it is long.

I'm on story difficulty and the bosses still kill you easily if you're a one-armed man who doesn't master the parrys, this is very molest...