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Nope.
they dont cost ap to use so they're effectively free
revives get used often.
healing was a once in a blue moon sorta thing where id use it to save someone or cushion the next attack. but halfway through i basically never used them again cause I could heal from skills. or. alternatively. just didnt heal lmao.
That's about it really..
The healing/revive ones can let you run builds without Lune/any other healing and still have a break glass option.
The energy ones mean you can spend Lumina points on something other than Energizing X if you have some action economy to spare but need a ton of lumina for whatever build.
Evvvvvvvery once in a blue moon they'll also bail you out if you forget to swap out a weapon that has a typing problem and can't hurt/heals whatever you're fighting on a character without much in the way of support abilities.
A healing tint can heal with no AP cost
In very specific case I may end up using a AP one, like if a character is out of AP and can't do anything other than a weak melee attack I'd rather have them pump full another character (which doesn't happen a lot since with my build they are usually always capped in AP), but that's it.
The fact that they end your turn when used makes them just pointless, even when stacking all the lumina in the world dedicated to them, it's just not worth using them.
Just beat Sprong midgame and the Heal Tints actually came in clutch a couple of times
Same for those Noire Hand Monsters at the beach to easily remove the dodge shackles.
So I guess it's a build and situative thing ¯\_(ツ)_/¯