Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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SUPER SPOILERY QUESTION ABOUT THE END
Why couldn't Maelle just live in the real world most of the time, and visit the Canvass on weekends or whatever? I really liked the game, but the big binary choice the third act is based around could have been explained better.
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Originally posted by voormithadreth:
Why couldn't Maelle just live in the real world most of the time, and visit the Canvass on weekends or whatever? I really liked the game, but the big binary choice the third act is based around could have been explained better.

Because Renoir would destroy the canvas the instant she left.

Remember maelle isn't the only problem. tThere is Aline too.
Last edited by orcbuster; May 25 @ 9:24am
Originally posted by orcbuster:
Originally posted by voormithadreth:
Why couldn't Maelle just live in the real world most of the time, and visit the Canvass on weekends or whatever? I really liked the game, but the big binary choice the third act is based around could have been explained better.

Because Renoir would destroy the canvas the instant she left.

Remember maelle isn't the only problem. tThere is Aline too.


I get that. I guess my point is that if Maelle and Aline were willing to just visit the canvass occasionally instead of give up reality for it, Renoir would have no reason to destroy the canvass.
Because he could NEVER be sure that at some point she would perish in the canvas. After the death of one child, you wouldn't risk losing another one.
I think it's just because Sandfall didn't want to have just 1 obviously good ending, whether as the only ending or as an option that would make the other 2 endings bad and pointless.

maybe the real message is that when it comes to grief there's no such thing as a happy ending any more lol. Which sounds like somebody who hasn't made it through their own grief just yet. But, who knows.
Naturally that would be the reasonable compromise, but there are deeply nested reasons why she willingly wants to let go of her life outside;
  • First is that in reality she lost the will to live and has nothing going for her in it, she merely exists there as a ghost (or as Renoir bluntly put it 'as a living corpse'). Continuously haunted by her tragic mistake and not just suffering mentally but physically too, because even just breathing causes her pain that she'll unfortunately forever be suffering from.
  • Second is due to time differential. Time passes far quicker in the Canvas than outside of it, therefore by the time she recovered enough to go back inside - decades or even centuries would pass, therefore everyone she considers family inside (Gustave, Lune, Sciel etc) would pass away eventually from old age.
Ultimately she doesn't want to have two lives and even less to be reminded of the broken shadow she is outside, she wants to experience just one normal lifetime where she wouldn't get to suffer - one that would allow her to be who she was meant to be, accompanied by people she grew to love.
Last edited by Crimsomrider; May 25 @ 9:57am
orcbuster May 25 @ 10:04am 
Originally posted by voormithadreth:
Originally posted by orcbuster:

Because Renoir would destroy the canvas the instant she left.

Remember maelle isn't the only problem. tThere is Aline too.


I get that. I guess my point is that if Maelle and Aline were willing to just visit the canvass occasionally instead of give up reality for it, Renoir would have no reason to destroy the canvass.

Right but you're basically saying that if these characters were two completely different characters this wouldn't be a problem which doesn't really make sense. Compromise isn't an option here for any of them and they all know it and acknowledge it.

Its the central conflict of the game. You are basically suggesting what renoir is suggesting in that as creators they should let their creations breathe and stand on their own with little to no involvement from themselves but aline and maelle have both completely rejected that notion because of their own attachement to it. This isn't just a steam game they occassionally open up to play with.
Last edited by orcbuster; May 25 @ 10:10am
BeefoTheBold May 25 @ 10:11am 
3
Mostly because her family is so dysfunctional that none of them are really capable of dealing with their problems like grownups.

IMO, I think the game's writers dropped the ball in making two endings that are both pretty dystopian. I think you should be allowed to work for and earn a "third option" ending that allows for the various family members to find some growth and maturity but as it stands now, they're all broken in various ways.

The opportunity to choose a middle ground was right there after Aline was forced out of the painting. Maelle and Renoir are talking and she's trying to explain how she wants to find a middle ground and he won't even let her finish a sentence. Just talks right over her the entire time.

The Dessendre family is super powerful, but they don't have a lot of emotional maturity in how they approach things.

The game not allowing for a more thoughtful and grown up solution is consistent with how that family is portrayed, but also disappointing to a lot of players who really would have preferred to not feel like all of their efforts end up being mostly for nothing at the end..
Talbot May 25 @ 10:15am 
Two reasons:

The actually good reason she uses as an excuse: as soon as she's not there, Renoir might destroy the canvas.

The reason she'd probably make up another justification for even if that wasn't the case: She prefers her life in the Canvas and doesn't want to confront her guilt/grief/physical limitations in the real world at all if she can avoid it.
TripSin May 25 @ 10:17am 
Originally posted by BeefoTheBold:

IMO, I think the game's writers dropped the ball in making two endings that are both pretty dystopian.

IMO they did not at all. I'm glad the writers didn't cave to the basic people out there who have to have happy endings. It happens way too often. I'm still super salty about Isayama not going with a darker ending for Attack on Titan.
Last edited by TripSin; May 25 @ 10:24am
Originally posted by TripSin:
Originally posted by BeefoTheBold:

IMO, I think the game's writers dropped the ball in making two endings that are both pretty dystopian.

IMO they did not at all. I'm glad the writers didn't cave to the basic people out there who have to have happy endings. It happens way too often.

Verso ending isnt even dystopian. its literally moving on with your life
Last edited by Work Safe Name; May 25 @ 10:24am
Originally posted by TripSin:
Originally posted by BeefoTheBold:

IMO, I think the game's writers dropped the ball in making two endings that are both pretty dystopian.

IMO they did not at all. I'm glad the writers didn't cave to the basic people out there who have to have happy endings. It happens way too often.

From my perspective, there is nothing wrong with giving people options. People who DON'T want to work extra hard to get to a happier ending don't have to. They can accept one of the other two endings.

Guilty as charged that I don't like No Win Scenarios in my games. I didn't like how Cyberpunk2077 had about a dozen different endings that were all choosing between cat s*** and dog s***. I don't like spending 70 hours in this game only to achieve none of what I, the player, want to achieve.
Talbot May 25 @ 10:26am 
Originally posted by Work Safe Name:

Verso ending isnt even dystopian. its literally moving on with your life

I mean, it's pretty dystopian for everyone except the Dessendres.
Originally posted by Work Safe Name:
Originally posted by TripSin:

IMO they did not at all. I'm glad the writers didn't cave to the basic people out there who have to have happy endings. It happens way too often.

Verso ending isnt even dystopian. its literally moving on with your life

At the cost of genociding three different sentient races of beings. Humans, Gestrals and Grandis all get murdered so four people can move on.

That's pretty dystopian to me.
Last edited by BeefoTheBold; May 25 @ 10:28am
Talbot May 25 @ 10:28am 
Originally posted by BeefoTheBold:
Originally posted by TripSin:

IMO they did not at all. I'm glad the writers didn't cave to the basic people out there who have to have happy endings. It happens way too often.

From my perspective, there is nothing wrong with giving people options. People who DON'T want to work extra hard to get to a happier ending don't have to. They can accept one of the other two endings.

Guilty as charged that I don't like No Win Scenarios in my games. I didn't like how Cyberpunk2077 had about a dozen different endings that were all choosing between cat s*** and dog s***. I don't like spending 70 hours in this game only to achieve none of what I, the player, want to achieve.

Yeah my spiciest take is that is not only is there no "good" ending, but if you want there to be, there are *two* good endings.

Fittingly for a game so tied to painting conceptually, enough is left open to interpretation that either ending can pretty much mean whatever you want it to, which is what leads to all the arguments we see where someone assumes their interpretation is the only one.
Originally posted by Talbot:
Originally posted by Work Safe Name:

Verso ending isnt even dystopian. its literally moving on with your life

I mean, it's pretty dystopian for everyone except the Dessendres.

Everyone is already erased at that point except expedition 33.

making a bunch of construct copies that know they'll be erased again when Maelle dies seems more cruel to me
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