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So could most likely be a bug, but nobody here can say for sure.
Very strange.
Have you noticed this with Braseleurs or do you just prefer dodging instead?
Danseuses only have 2 attacks, one extremely simple 3hit combo and the Gradiant divekick.
Pelerins only attack can't actually be counterattacked, so you're actually safe to use the safer Dodge. But it's own counterattack when it's in Ice mode can be, allowing you to control the pace of the fight.
Braseleurs probably have the hardest combo to parry reliably, but in exchange the orb attacks are easily exploitable.
When you put it that way, it makes much more sense, honestly. After all, my 30-minute counter session with the Dance teacher required 270+ parries and gave me a 75% increased counter damage Picto, so I guess this really is the parry skill check area.
Loved the designs and the flourishes of the Danseuses, they look so graceful.
I actually am enjoying the challenge of the area itself -because of their insane health pools and damage, it feels like a little MMO dungeon where I control everyone, and my Maelle is a devastating counter machine, but I think coming here so early is gonna make me too overleveled to enjoy the story path content, which is a shame.
I'll probably need to change my picto/lumina build and use weaker weapons. One thing I don't like is how the game sometimes randomly upgrades some weapon that I was keeping unupgraded for this exact purpose, but what can you do.
It never occured to me to bother dodging the Pelerin, since the 2-hit combo is so easy to parry with Parade Curative to restore some HP if I screwed up and it feels pretty cool to bonk his head for his third hit, lol. They can go eat dirt, though, that aoe 14-22k heal against my 9999 damage cap prolonged so many fights needlessly. And they recover from Fracture so fast too.
Agree about Braseleur's melee combo, you have to parry so insanely late that it always feels like you are gonna miss it. I swear, it feels like Sciel has the tiniest bit of a better parry window than the others (she doesn't, I know), so I just learned the parries with her and now I can reliably do it. Didn't really have a choice when she has 2300 HP and the braseleur takes off 2k in 1 non-crit swing, haha.
The stalacts are the one enemy that I simply cannot reliably parry the normal melee combo of. The first hit always throws me off. The follow ups are much easier, so I end up dodging hit 1 or hits 1 and 2 and then parry the rest for AP.
Usually the nevrons one can spare, you need to specifically antagonize or attack, but here, she was the one who wanted to "dance".
The only one who didn't follow this pattern is one I found in Amber Leaves, who I had to pay liek 100k chroma to, but even him, I could choose to attack or not..
If it screws up some quest though, I can still revert to a previous save, because I don't NEED her picto right now, I am not gonna be dealing above 9999 damage anyway.
The AoE heal is another part of controling the pace of the fight with the Pelerin. If there's multiple in the fight, hit all but 1 with a fire attack (or AoE fire, then single target Ice on one, whatever works) to get them in different stances, then focus them down one at a time by baiting counter attacks from a single Ice one at a time. Their heal only hits targets the same element they currently are.
Oooh, damn, thanks for that last part! Man, if I was a bit less stubborn, I could have avoided quite a bit of headache. I just thought I was getting bad RNG, lol. I generally do only AoEs with Lune, so I'll just use Thermic Transfer to control the flow.
I realized right away you can manipulate their stance change and bombard them with the opposite element, but I did NOT notice that their heal heals only the same element. What an awesome detail. I will make a note of that!