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But the problem that I have with the endings is that it feels like I, the player behind the characters, has accomplished precisely d***. I did not get to achieve any of the things that the story made ME care about by the end.
I wanted to save the human race...and you can, but arguably by turning Maelle into an addict doomed to die who has enslaved Verso and has a debatable amount of control over everybody else. She also appears to have created a new, young version of Verso who will survive after old Verso perishes? I may be wrong on who that is? And when she dies, everyone else will die too. Yay?
I wanted to help Verso find peace...and you can, but at the cost of literally everybody else in the game except for the Painter family who, outside of Maelle, I have not been given much of a reason to give half a wet s*** about. They're all a bunch of selfish ---holes. So mass genocide - even of party members that we like - to save four people who the game doesn't give us much reason to care for. Yay?
In my opinion, there should be a third option. The game can make you work like hell to get to that third option. I sure as heck did by getting 100% achievements. But you should be able to get an ending where the Painter family finds enough personal growth to find a solution that spares the canvas and returns at least all the Expedition 33 members and a few key NPC's like Sciel's husband to life.
Instead, the "bad" ending is saving everybody the game actually gives you an incentive to care for.
If anything, I would think that the canvasses are detrimental for mental health, while barely affecting physical health. Alicia in Verso's ending is 'perfectly' fine physically (burns aside), but I can only imagine how her mental health is doing after having experienced living to 16 twice now. And half of her is effectively dead as well.
As far as we know, Renoir is the only one of the five family members that has experienced and overcome (with help) the addiction.
I'm not a particularly religious type, but I DID kind of like the idea that gods can become addicted to an unhealthy extent to their creations.
Maybe the reason why our current world is so much in the toilet is because we have a Painter who, if they exist, has basically lost their marbles from being in our canvas for to long. :-)~~
Sure, there could have been an ending where Aline and Alicia stopped being ♥♥♥♥♥♥♥♥ and the canvas survives, but the way those two characters acted and have been developed over the course of the game, it would have been hard to buy for me.
That's a fair criticism of what they were going for. I'm not someone who is 100% biased and a stan. I just respect what they were going for.
Ahhhh, that makes a lot of sense, even the split makes sense. Some players went into it for wanting to experience the game and understand it. And they are somewhat satisfied to even incredible happy that even after the ending you can think about the game and find new nuances.
The guys who just searched for escapism and wanted to safe the world, got nothing outside a stupid lecture out of it.
Sorry,I had a mental slip. Feel better about yourself now?