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The game treats them much more like Adam and Eve than it does like Chat GPT, though. They're created by nigh-omnipotent godike beings, but they have their own autonomy, goals, dreams, pains, etc. And pretty frequently defy their creators, often to tragic results.
FWIW, most of the characters who'd be most qualified to judge it seem to consider them real people, including Soul Verso, Real Renoir, and most of the other Dessendres of any flavor with the noteworthy exceptions of Painted Clea and Painted Verso, who probably not so coincidentally are also the two that want to kill themselves.
I am not too sure about that. I was all too weary about the fact that not a single thing in the canvas (during the story or prior) has ever happened without a painter. So if a living painter interacting is mandatory for the lives to go on, now matter how many decisions they make, is it really autonamous? Instead of chatGPT, think about The Sims. You create them and if you leave the game untouched, they will make their decisions. That does not make them autonamous self-aware creatures. The canvas can be seen as a more complex set of rules governing their choices that can all be traced to the mindset of the creator of all of these people — Aline (note that Lumiere and the people have nothing to do with Verso, they are uniquely Alines) which mimics her attachment and fight to remain attached.
Another hint to me is Maeles ending. We see 2 obvious examples where the painter literaly overrides their free will. Both Verso and Gustave are not who they were, but what Maele wanted them to be. Its not their free will, it's her will.
The game stops short of making clear how time works when there's no painting around, but some of Esquie and Francoise's dialogue strongly suggests time keeps moving when there's no painter present (Clea hasn't visited for "centuries" which is wayyyyy longer than Aline has been in the painting).
You are welcome to your interpretation of Maelle's ending, but I didn't get the impression anyone was having their free will overridden. Verso clearly still has his own POV, otherwise he wouldn't be so dang pouty. No clue what you're talking about with Gustave.
Indeed that it does. However the fact that Clea has not visited for centuries does not really work as an argument against the idea that a painter is necessary. The idea is that any painter will do. The canvas was originally created by Verso, but Aline, Renoir and Clea all came into the canvas at some point in time and left their marks. Clea would enter to play with Verso, but there is no reason to think Verso did not enter himself.
Also, it's not a stretch to say that Aline has been in the canvas for centuries from their perspective as well. Note that 67 years is only the fight between Renoir and Aline. Based on prior dialogue it's evident that Renoir didn't immediately jump in after her, only when he grew concerned that she spent too long in the canvas and we know Clea last entered at least when Nevrons showed up, since like all the humans are made by Aline, Axons by Renoir and finally nevrons (or some of them at least) by Clea.
So this definetely is still very much up for debate, however based on how all painters behave, I would lean towards the idea that a painter must use their power in order for things to progress and change, since they are effectively creating their world. No painter - no creation.
It is to some extent interpretation, but it's quite grounded. The first obvious one is Verso, who was made old and play the piano on stage. Those were not things he wished, those were things Maele came up with that it would be fun if he were to do. But there is another one that I noticed not many catch — Gustave. Going by how events went in the prologue, there is no reason why he would be with Sophie. Once again, the idea that he should be with Sophie was something Maele clearly expressed SHE wanted for Gustave, because in her mind it would make him happy. In other words there are two prominent choices that were created based on her own desires, not the free will of those characters. Gustave broke up with Sophie and even as the gommage was coming close did not show any intent of rekindling or reaffirming their love even as a goodbye.
Oh I disagree strongly with both of these actually.
Playing the piano *is* something Verso explicitly wants, and being old is what Maelle *thinks* he wants; she's trying to give him what he wants, she's just too blinded by grief to see that none of those secondary desires matter in light of existential angst. But he clearly still has free will; otherwise he'd be a whole lot more cheerful and less hesitant to play.
Gustave broke up with Sophie specifically because shed didn't want to have kids in a world of gommages and is clearly still very much in love with her in the prologue; by the time Maelle's ending happens, the only reason they weren't together is no longer in play. It'd be weirder if they *weren't* back together.
Then they shouldn't have made the painters look and act like basic humans. It's another human being a god over...other humans? It also doesn't help that after Act 2, Lumiere and associated characters are narratively abandoned (because only the family matters, specifically Alicia).
I think Lune, Monoco, and Sciel only feel "abandoned" because of how much optional side nonsense there is in Act 3 that is either lore-based or wholly story irrelevant, where they don't really contribute a ton; they don't contribute to the optional side nonsense in Act 1 or Act 2 either, there's just a lot less of it generally so the proportion is different. But their most important companion quests/sequences are in Act 3, and in the only story mission in that act they each get a moment in the spotlight to call Renoir on his hypocrisy (except for Monoco, whose silence in that moment is a character beat in its own right).
They don't get as much shine as Verso and Maelle, but that was true in Act 2, too, because those two are the main characters and everyone else is secondary, up to and including the other Dessendres.
Fair, like I said, it's up to interpretation. The way Gustave acted in the prologue made it clear that he had no intention of getting back together with Sophie. and while Verso wanted to play the piano, it was Maele explicitly who had the idea of him playing the piano in the concert hall with everyone in Lumiere watching him. So that action in of itself is really only up to Maele regardless of whether Verso wants it or not.
I perceive them like people on a different plane of existence, not AI's or constructs.
The relationship these people have with the Dessendre family is more a "caged animal" scenario, and Renoir is being kinda cruel to them, and his solution to this conundrum is to put them all down for his selfish desires to have his family back, even against the wishes of his family. Like, not only he's hurting Maelle and his wife by being 1940's dad and wanting to control his family, he's also hurting all the people you've met in that world. He has good intentions, but the road to hell is paved with that. Imagine Maelle returning to her world where she can't speak, her face is burnt, she's missing one eye, her father wants to return her to that. x_x
Let her die in the painting with her friends if it's her desire, better a life that flares hard than a farce of a life for 100 years. :P
I can answer the question about why people go with Maelle's ending though. Some people want to get immersed in a world and the game lets us experience what Maelle felt you feel immersed in the world and when the time comes the player simply does not want to leave and thinks there is a happy ending behind staying in the painting or the simulation as you put it.
I read the prologue the exact opposite of how you did. The framing of "getting back together" is a little awkward there since she's about to die five minutes after they reunite, but to me it seemed very clear he considered her the love of his life and regretted the way they'd separated.
The game does differ from all the other dog dream stories in that it still makes "real world" have explicitely supernatural aspects to it (the painters' gift of creation), and I think it's there for this, to avoid reducing the complexity of the painted world of Verso-Aline-Clea-Alicia/Maelle.
Yeah, I feel this way as well. Seeing the people of the Canvas as "Sims" or "AI" feels like a copout to me, because it removes so much of the stakes and conflict otherwise inherenet in the choice.
Yeah but that's just you going along with a personal fantasy. As in: choosing to suspend disbelief. Maybe I'm just not used to this in video games, but even growing up I was never into Alice in Wonderland or Wizard of Oz..."aw it was all a dream...". If I choose to go along with this, then it has to be a technological explanation, a la The Matrix or Pantheon.