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https://www.nexusmods.com/clairobscurexpedition33/mods/28
Use one of those mods. They lengthen the time window of the dodge/parry.
Choose one you are comfortable with so that the visual attack indicators are enough for you.
The rest of the difficulty (enemy damage, HP, player damage) and so on is not changed, just the parry/dodge timing window.
Also it really is unfortunate to be deaf in this game, not only because of the audio attack indicators but missing out on one of the best video game OST of all time.
There's a mod? Cool. The fact that the devs didn't consider scaling it in the first place is an issue to begin with.
"Hey, Florent. Do you think deaf people play this game?"
"Non."
"Okay, we don't need to add a feature to help them handle our game design then."
Thank you.
just spammed the dodge button thats i do there not much you can do the game is broken on arrival.
Sorry, OP.
Stop being so offended -- im sure they dont dislike deaf people, was just an oversight. I know you view everything from a deaf person -- and im sure the developers view everything from a hearing person. Relax -- it was an accident and im sure they will patch.
You CAN learn the parry timing by visual alone - you just have to learn the attack animations/hitboxes. Its definitely harder as they're all different so the audio cue would be a huge help. But it can be done, I'm on Act 3.
There's also mods that increase the parry window frame, and you can opt for only a slight increase.
Unless of course, you're even the slightest bit thoughtful. Which apparently, you are not.
Believe it or not many of us do consider things like this. Like if I were creating a game system dependent on hearing I WOULD absolutely consider the hard of hearing and how it would affect them and I would consider a means to allow them to play effectively.
I'm willing to bet nearly all accessibility features in games are introduced to them by people that don't actually need the features. I don't need to be color blind to consider whether or not a color-based cue system would suck for people who are. Because I think like a person.
You have no idea what patches are coming, and for crying out loud how do you expect the developers -that you already presenting a those who don't "think like deaf people"- to even consider a patch for deaf people, if the deaf people DON'T SPEAK UP???
Think.
Take your own advice. Stop being offended because someone criticized a game they purchased, that you happen to enjoy. You told someone to stop complaining about a problem you assume will be fixed by people that you also claim never considered in the first place...♥♥♥♥.
but hey it's done in France, and french society is very ableist, i can say it, i live in it. So i'm not sure if the devs would add that option, but i hope for it
for now on PC we can mod the game to help this problem, but sadly console player won't had this option
That being said, I very much doubt they intentionally designed the game to be difficult for deaf folks. It seems you may have let your frustrations get the best of you.
Tomorrow comes, mon ami.
Not offended, just disappointed that they make gameplay mechanics partially reliant on audio cues. I've had to deal with this kind of short-sightedness from game designers for the better part of 30 years.
I don't doubt that it was not intentional to make it difficult for me. But as a person replied earlier, there are indeed mods to help with parry/dodge. So I've installed that and am now trying to progress the game.