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Accessibility how ? And again, the problem is that you rely on audiovisual cues, not rhythm. Like, when I play guitar hero, the color of the note tells me which note to press, but I rely on the rhythm to know when to press. Window here is a lot wider than GH too, an approximation of the rhythm is fine here. :P
If the rhythm is 3 beats but all 3 beats are off sync, how can you rely on the rhythm?
If you're in a situation where your audio is 500ms+ unsynched, you have problems you can resolve with your setup, and it would lead to a very poor experience generally. :P
Like, if your stuff is unsynched enough to affect your gameplay, there's an issue with your setup that you should address.
This is probably where your answer is, something is making clair obscur have that delay when you are remote streaming, and you might be able to resolve that. Am sorry I hadn't properly read, I just woke up. ;o;
OK, try to play a real guitar in rocksmith instead of an xbox controller and now add 100ms of audio lag that you sometimes get when going over HDMI to a TV speaker.
Sure, you can still get everything right with a bit adjustment of playing a bit before or after the beat, but it still feels wrong and more importantly, it will be wrong in context of playing the same songs with a band.
Yes, getting the audio in sync with inputs and video is a great.
I love your analogy. Add 50ms to a drum track and watch the rest of the song just fall apart. E33 isn't so precise but this was a common enough issue with games on the PS2 and of its era. Many games, not just music games, had calibration tools.