Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Is this really for me?
Quick question to those who already played. I really love RPGs, but two things make me hesitate:

1. Many people say it is like old Final Fantasy games, but I am not a big fan of those. I am more of a Phantasy Star, Skies of Arcadia, Panzer Dragoon Saga kind of RPG fan.

2. The graphics don't look so good. I am generally not so enthusiastic when creators strive for photo realism, and I am more happy when things look more cartoon-like (anime).

Considering the above, do you think I can appreciate this game anyway? Grateful for advice.
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Showing 1-15 of 15 comments
Talbot May 20 @ 11:32pm 
2 is gonna be uphill for you. This game's art style is a big part of its appeal, less so perhaps in the characters themselves but certainly in the world they inhabit and the monsters they fight. That said, it's striving less for photorealism most of the time and more for something that evokes painting and sculpture, which I found pretty compelling. There's not really another game I can think of that looks like this one.

1... eh. The only Final Fantasy it *really* reminds me of is VIII, which is sort of an odd-duck within that series anyway. Can you give me more information about what you do/don't like about FF vs. say, Skies of Arcadia? That might make it easier for me to give you a helpful answer.
Tenshu May 20 @ 11:34pm 
Originally posted by klein64:
Quick question to those who already played. I really love RPGs, but two things make me hesitate:

1. Many people say it is like old Final Fantasy games, but I am not a big fan of those. I am more of a Phantasy Star, Skies of Arcadia, Panzer Dragoon Saga kind of RPG fan.

2. The graphics don't look so good. I am generally not so enthusiastic when creators strive for photo realism, and I am more happy when things look more cartoon-like (anime).

Considering the above, do you think I can appreciate this game anyway? Grateful for advice.
1. Old Phantasy Star or Phantasy Star Online? If the former, no you won't like this. If the latter, moreso Phantasy Star Online 2, the parry/dodge/jump mechanic is similar to Hunter's Just Guard, just tighter on the timing.

2. There's no helping you there if the visuals bother you that much.
Jester (Banned) May 20 @ 11:42pm 
I didn't like Photo realism in my turn base either and came in expecting to ♥♥♥♥ on it but they nailed it and I wouldn't have it any other way.
klein64 May 21 @ 12:06am 
Originally posted by Talbot:
2 is gonna be uphill for you. This game's art style is a big part of its appeal, less so perhaps in the characters themselves but certainly in the world they inhabit and the monsters they fight. That said, it's striving less for photorealism most of the time and more for something that evokes painting and sculpture, which I found pretty compelling. There's not really another game I can think of that looks like this one.

1... eh. The only Final Fantasy it *really* reminds me of is VIII, which is sort of an odd-duck within that series anyway. Can you give me more information about what you do/don't like about FF vs. say, Skies of Arcadia? That might make it easier for me to give you a helpful answer.

Thank you so much! It sounds like it could be something for me, then. Painting and sculpture sounds good, and of those four FF I played, I liked VIII the most. In Skies of Arcadia I really like the characters and the story, whereas I find FFVII a mess of a game with a very unlikeable main character and annoying mini-games. I haven't played FFVI yet, but I think I may really like that.
Talbot May 21 @ 12:12am 
I

Originally posted by klein64:
Originally posted by Talbot:
2 is gonna be uphill for you. This game's art style is a big part of its appeal, less so perhaps in the characters themselves but certainly in the world they inhabit and the monsters they fight. That said, it's striving less for photorealism most of the time and more for something that evokes painting and sculpture, which I found pretty compelling. There's not really another game I can think of that looks like this one.

1... eh. The only Final Fantasy it *really* reminds me of is VIII, which is sort of an odd-duck within that series anyway. Can you give me more information about what you do/don't like about FF vs. say, Skies of Arcadia? That might make it easier for me to give you a helpful answer.

Thank you so much! It sounds like it could be something for me, then. Painting and sculpture sounds good, and of those four FF I played, I liked VIII the most. In Skies of Arcadia I really like the characters and the story, whereas I find FFVII a mess of a game with a very unlikeable main character and annoying mini-games. I haven't played FFVI yet, but I think I may really like that.

I will warn you that there are some extremely annoying minigames here, but they're mostly optional and the only real prizes for completing them are silly cosmetics.

I think this game's character writing is stellar, but YMMV. If you liked the characters in FFVIII, I think you'll be fine.

There is nobody much like Cloud in this one. Everyone's talkative and while not everyone is immediately emotive, everyone has a pretty rich internal life that you can explore in some depth if you're reasonably persistent about it.
klein64 May 21 @ 12:17am 
Originally posted by Tenshu:
Originally posted by klein64:
Quick question to those who already played. I really love RPGs, but two things make me hesitate:

1. Many people say it is like old Final Fantasy games, but I am not a big fan of those. I am more of a Phantasy Star, Skies of Arcadia, Panzer Dragoon Saga kind of RPG fan.

2. The graphics don't look so good. I am generally not so enthusiastic when creators strive for photo realism, and I am more happy when things look more cartoon-like (anime).

Considering the above, do you think I can appreciate this game anyway? Grateful for advice.
1. Old Phantasy Star or Phantasy Star Online? If the former, no you won't like this. If the latter, moreso Phantasy Star Online 2, the parry/dodge/jump mechanic is similar to Hunter's Just Guard, just tighter on the timing.

2. There's no helping you there if the visuals bother you that much.

1. Old real Phantasy Star mainly, even though I played and enjoyed a lot of old PSO too (lost interest at Universe).

2. No, they are not a deal-breaker. I just meant that I like stylized graphics more, since I find that too photo-like graphics can break my immersion more, if gameplay is not also very realistic (like when the super-realistic soldier runs in one spot because he cannot jump over a really low fence).
Talbot May 21 @ 12:21am 
Originally posted by klein64:
just meant that I like stylized graphics more, since I find that too photo-like graphics can break my immersion more, if gameplay is not also very realistic (like when the super-realistic soldier runs in one spot because he cannot jump over a really low fence).

I'll be vague about this to avoid spoilers, but I will say that nearly everything in this game that might initially feel immersion breaking will eventually have an in-universe explanation, or at least that was my experience. There were a ton of things early on that felt off or tonally inconsistent or silly or out-of-place to me, and one-by-one nearly every one of them got justified as the game went along.
Last edited by Talbot; May 21 @ 12:21am
klein64 May 21 @ 12:26am 
Great help! Seems like this may be for me, then. Thanks!
Elvick May 21 @ 12:50am 
idk why people would say Final Fantasy over other stuff like Shadow Hearts, Legend of Dragoon, or Lost Odyssey.
This is one of the best RPG's ever made. the amount of depth it has is actually insane. I would atleast give it a try and try to beat the prologue under 2 hours if you can. If you dont like it by then, just refund it. Combat can be difficult at first, but once you understand it, its amazing.
Talbot May 21 @ 1:33am 
Originally posted by Elvick:
idk why people would say Final Fantasy over other stuff like Shadow Hearts, Legend of Dragoon, or Lost Odyssey.

I think the number of people of who've played Lost Odyssey might be lower than the number of people on this message board, for starters.

I also do think the game has a pretty heavy FFVIII influence, thematically/narratively/tonally, though I admittedly less "get" the more general FF comps.

Combat definitely has a ton of Legend of Dragoon DNA, but... that game came out in 1997, and I'm guessing (sorry to both of us for this next bit) about half the player base of COE33 was too young, or not born yet, to experience it, and unlike FFVIII it hasn't had half-a-dozen re-releases or tie ins to fifty KH games to make them likely to come to it late.
Originally posted by Talbot:
Combat definitely has a ton of Legend of Dragoon DNA, but... that game came out in 1997, and I'm guessing (sorry to both of us for this next bit) about half the player base of COE33 was too young, or not born yet, to experience it, and unlike FFVIII it hasn't had half-a-dozen re-releases or tie ins to fifty KH games to make them likely to come to it late.

where the hell are you getting FF8 from in this? FF8 was trash. COE33 is not trash. the only possible thing in they could have in common is having to hit at least one button when attacking with a specific character.

8 is garbage that can never compare with COE33.
1. It's nothing really like FFVII. This one, you take your turn, and if you want to deal a lot of damage, you time it. Then they take their turns, and they hit HARD. Two/three hits and you die. But here's the thing: you can dodge/parry everything yourself. Dodge is a low risk, low gain. Parry is a high risk, high reward that gives mana and devastating counterattack opportunity if succeeded. Choose whatever you want that suit your style. But there's no "watch them do as you command and wait."

2. While the graphic is not phenomenal, the artistry of it is. The emotion, the music. You'll love it. There's a reason why everyone clamoring it to be the GOTY.
There is no photorealism in this game, it's more like a painting than a photo really.
Talbot May 21 @ 6:29am 
Originally posted by orthostatic:
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where the hell are you getting FF8 from in this? FF8 was trash. COE33 is not trash. the only possible thing in they could have in common is having to hit at least one button when attacking with a specific character.

8 is garbage that can never compare with COE33.

Hey man, I'm sorry you didn't appreciate FFVIIII, I actually quite like it. Obviously you're proof not everyone who likes COE33 would like FFVIII, but I'm pretty sure just about everyone who liked FFVIII will like COE33.

A non-spoilery answer is that both the Creative Director/CEO who drove the entire project and the head Game Designer list it as one of their favorite three or four games on the official team page: https://www.sandfall.co/team

Spoilery answers below, but please be diligent about using tags for the benefit of the OP if you reply. Also, OP, definitely don't click this spoiler unless you want huge chunks of the game spoiled:

Both are games about quasi-military groups of young people who are training to fight what they think is an unknowable evil goddess but is actually a parental figure to the core heroes, with sympathetic motivations that have since gone awry, and while the apocalyptic stakes are still very real, they are also being used as pawns in the domestic dispute between a husband and wife, with the husband being very willing to risk the lives of as many innocents young people as it takes to get his wife back from the "goddess" role that has consumed her.

Also, one of the main heroes doesn't know it, but has all the same powers as the main villain within her, she just hasn't unlocked them yet.

Both also have a storyline about a character who doesn't know they're also a second character.

Both also have an antagonistic secondary villainous force (Painted Renoir/Seifer) who initially seems to be purely a ♥♥♥♥ but whose motivations are actually much more sympathetic and driven by loyalty and affection for the secretly sympathetic apparent villain.

Both also have a mysterious mentor character who turns out to be one of the characters' father (FFVIII actually has two, in Cid and Laguna), though the younger character doesn't know it until late in the game.

At a purely cosmetic level, both have a male lead with a big obvious scar on his face, and in both he got said scar from the right-hand "knight" of aforementioned goddess.

At a more thematic level, both games are also concerned with the loss of youth/innocence as a byproduct of "purpose," though in FFVIII that's more about the concept of war and here more about grief. They both also have stuff about the parental figures being responsible for corrupting that innocence into something dark and violent without really meaning to.

At a more superficial level, the Expedition uniforms are pretty clearly inspired by the SeeD getups, and both games also have six core playable characters, three men and three women, including a plucky younger girl, a later-joining male hero who presents as cocky but is actually wracked with guilt and knows way more than he's letting on, and a type-A overachiever largely defined by her parental abandonment issues.

Both also get much of their intel as the game goes on from previous groups of adventures who came before them, though the mechanics of how are very different (Expedition logs here, Laguna dreams there).

Both have a recurring thing about pianos/pianists that underpins ideas of loss and missed opportunities.

Both also directly engage with the idea of risking or destroying the entire world for the benefit of just one loved one, albeit in different ways.

Both start in a city/home base that you don't yet know was actually created by your supposed enemy, and is now trying to kill her.

Both have not remotely subtle heavy environmentalist messages, with the SeeD/Garden stuff and the "For Those Who Come After" stuff.

At a mechanical level the way weapons and pictos interface with your stats is a lot like the way junctioning works. Both games give every character their own unique-to-them mechanic in addition to the universal setup to further differentiate them, including one of them being a blue mage who uses items taken from enemy corpses to unlock their powers.

Both also initially seem to have a hard damage cap of 9,999, and both are lying about that.

Both have you upgrade your weapons as you go rather than (or in COE33, in addition to) just getting new ones.

There's also an explicit shoutout to FFVIII in the Gestral Village, with two of the Gestrals playing a card game named "Double Dyad" in reference to Triple Triad.

Speaking of the Gestrals, they're a lot like the moombas, seemingly just goofy cute monster creatures with spiky hair, but later lore reveals there's more to them than that, particularly involving how they interact with reincarnation.

Also speaking of Gestrals, the Gestral Beaches are a lot like the Chocobo Forests in that they're side-content annoying minigames that aren't very well-designed or really worth the trouble but you'll need to do them if you want to get everything the game has to offfer.

Both games also have a weird kind of wistuflness/love of train travel.


You don't have to like FFVIII to notice those parallels (and I'm sure I missed a ton), but I think they're pretty unmistakably present, and given 2 of the 3 core creatives explicitly list it as one of their favorite games, it's probably not a coincidence, either.
Last edited by Talbot; May 21 @ 6:35am
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