Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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QTE's kill this game.
the only flaw for me and sadly is a game breaking one. i can't stand QTE's , they should have stayed back in 2011
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Showing 1-10 of 10 comments
kl250d May 20 @ 9:45pm 
What are the quick time events? I dont remember seeing any
Trun May 20 @ 9:46pm 
I haven't seen a single quick time event in this game
Havok May 20 @ 9:48pm 
Settings > Accessibility > Automatic QTE > Enable
kl250d May 20 @ 9:50pm 
Wait but what are they

When I think of quick time events I think of old school God of war needing to press certain buttons to kill something in a cutscene
Havok May 20 @ 9:51pm 
Originally posted by kl250d:
Wait but what are they

When I think of quick time events I think of old school God of war needing to press certain buttons to kill something in a cutscene

Its the attack animations. The diamonds that fill up and the 75%-100% portion of the diamond lands a perfect.

That being said, I guess parry/dodge are qte's. However, there is a pretty obtainable point with any character where you will literally beat every boss in the game with a single turn, nullifying them. Theres a point where you are so powerful many people, myself included (and im not really using maelle to do this, i have used verso, lune, sciel and monocco to make home brewed nukers) believe we really need an expert+, or even expert++ just to get dodges and parries back.

That being said, you could even make a build that ignores any necessity to parry or dodge, without making a nuker. Just need to find the pictos/lumina for it to work.
Last edited by Havok; May 20 @ 10:21pm
kl250d May 20 @ 10:06pm 
Ok i completely blanked on the space bars for the attacks. Yeah they're quick time events.

I wouldn't say parrying or dodging is though. Otherwise you could say any game where you can block is just doing a quick time event
TripSin May 20 @ 10:09pm 
Okay, except they make the game. Among other things.
Last edited by TripSin; May 20 @ 10:09pm
Havok May 20 @ 10:22pm 
Originally posted by kl250d:
Ok i completely blanked on the space bars for the attacks. Yeah they're quick time events.

I wouldn't say parrying or dodging is though. Otherwise you could say any game where you can block is just doing a quick time event

I would tend to agree with you there. I don't consider them QTEs, more defensive kit, but I can see how they are perceived as QTE.
Squishy May 20 @ 10:23pm 
I turned on Auto QTEs and it did absolutely nothing to lower my enjoyment of the game. It actually made me love the game even more because it turned the game into how you react to your enemy instead of requiring you to be perfect at all times, which can be draining and exhausting and sour the mood.

No more QTEs in my turn based RPG. I still do insane damage with auto QTEs and it doesn't nerf me into a game-breaking state.
Last edited by Squishy; May 20 @ 10:23pm
eRe4s3r May 20 @ 10:40pm 
Honestly kinda get and kinda don't get this complaint but in the same vein it wouldn't really be a game combat where you do anything actively if this weren't there. So I absolutely get why the game has it, and needs it. Though I also enabled auto-qte at some point, it really barely ever even matters whether you "hit" the perfect thing or not. Even with it off you can just ignore the hit markers and still do obscene damage.
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