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Love it.
Other fantasy properties having a mostly grounded looking setting also allows games like clair Obscur to stand out even more. That's not necessarily a bad thing.
You're arguing a point neither of us can prove. A chicken and egg scenario. What came first, the narrative that fuels the aesthetic or the idea of the aesthetic inspiring the narrative to allow the aesthetic.
Either way, the larger point is that they made the decision to present a world that is more fantastic than most. Whether or not the plot requires it. They still made the decision to present that plot that lends itself to the art direction when it doesn't necessarily require a world this distorted. They made the choice to go large with it. It could have gotten away with more mundane environments.
Sure it can be a good thing, but more often than not I can't think of any reason why it would. It's a wasted opportunity in my opinion to make a completely original world and just end up with Earth in the end.
My other point too was that the more fantastical can stand out more in a mundane world. Take Hogwarts for example: The fantastical setting of the school and all the things the teachers and kids see and do stand out even more because it IS on earth with our same mundane cities. Some things even look normal, but then aren't. That is one reason you might not want to just have a 100% fantastical, non-earth setting. There's no one way to make a fantasy world, which includes how surreal it should be and alien to our own.
E33 is a beacon of hope in the dark and sloppy waters that is the video game industry currently.