Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For short fights, he does so much damage that encounters rarely ever last more than 2 turns. But for extended fights, I use him mainly as a status inflictor, which allows me to gain AP reliably
A debuffer with grosse tete whack and lancelier impale
glaise earthquake for AOE damage and buff
lampmaster light for scaling damage and recently got duallist storm which I'm still trying out (used to be sakapatate fire)
6th skill is usually a flex slot.
Haven't really used anyone else since locking in my party as Lune, Maelle and Monoco so I have a lot of the feet now.
And one Mighty skill from Dualiso.
He is my second strongest after Maelle.
His only extremely good thing is his Gradient 3 attack. Everything else kind of fall off once you get enough Lumina. For example his buff/debuff potential become mostly irrelevant once characters equip various buff/debuff application luminas directly while doing way more damage than Monoco in the process.
He has extremely high damage potential in a fight that last long through the weapon that adds a stacking 30% extra damage every time you do an enhanced ability, but he would need way too many turns to catch up on the damage dished out by other party members. At that point, everything is unfortunately already dead.
I'd say, it's a bit of a shame that the party member that we get last is the one that has the least potential for end game, making his time to shine fairly short.
Use the dark sword ability that removes 90 percent of your health and then just spam cultist slash....or whatever it's called. Use other abilities as you see fit. You'll easily hit the damage cap.
He's probably the weakest late act 3 character, but by then that shouldn't matter too much as everyone becomes a tiny god.
He has great buffs and healing - some AoE (that Jar-Skill is nice for 90% of the game), aso.