Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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I have a couple questions if anyone can help me. :)
My first question is about the Dualiso sword. It is supposed to allow me a free base attack which I always use at the beginning of his turn for 2 free hits and 2 free ap before actually starting his turn. But sometimes it doesn't work and the game doesn't give me a rhyme or reason why and it wastes the turn. Is there a reason this could be happening or is it a bug?

My other question was about dodging attacks that target the entire party all at once and they all dodge at the same time. I have had more than a few occasions where an enemy attacked and I dodged successfully but one of my characters still took damage. Two of them will get a perfect dodge but one will lose half their health bar. Is this because my timing is off or is not actually supposed to happen?

My final question was about flying enemies, I think it's a bit unreasonable that they have a 90% dodge rate because it gives me PTSD flashbacks to Pokemon Red when the opponent spammed double team or sand attack for 5 turns. I usually just shoot them dead or parry them dead, but is there another way to deal with them?

Thank you for your time! I look forward to seeing what anyone can tell me! :)
Last edited by Blade; May 12 @ 9:16pm
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Showing 1-3 of 3 comments
I have noticed if Verso already has two turns in a row I can't stretch those out to four turns only three. I think you can't use the "Play Again" skill until someone else goes between your turns.

No idea about the other two but I have noticed the same inconsistent dodge thing a few times.
Tomatokek May 12 @ 10:33pm 
So the dualiso sword should provide you with one additional attack turn period. Actually really good for popping a bunch of debuff shot luminas (burning / marking shot etc.) because you can destroy enemies really quickly with that then basic attack them then repeat the shots and gain a ton of perfection levels (with Verso, not Gustav you unlock verso later if you are not there yet and if not, dont worry about it for now) to do a ton of damage with your next basic attack. There is a max of this triggering once after your first basic attack providing an extra turn altho, after i kill an enemy, i have had it trigger twice (not sure how? maybe a lumina that im not aware of equipped?).

I have noticed very rarely the issue with dodging attacks and random members being hit. It may just be a bug or super delayed timing that the game breaks and damages some random people. The auto shell lumina helps with this if you have it equipped on everyone.

Flying enemies are kinda annoying at first, but if you build Gustav/Verso as a shooter like I mentioned, this takes care of them easy and they will no longer be an issue. Unfortunately, guns are always the best way to deal with flying enemies.
Last edited by Tomatokek; May 12 @ 10:35pm
a passerby May 12 @ 10:46pm 
Do note that you can never take more than 2 turns in a row no matter which Pictos you use. Dualiso has to be used first to give you the second turn, and that's it. I have not encountered any situations where it just didn't work, unless I used a Picto that gave me another turn before.

As for the dodging part, I have had this only happen for jumping. The actual animations of your characters play a part here, so you'll probably want to be as perfect as possible. It rarely ever happens where the others take no damage while one does though.

As for flying enemies, shooting them is pretty much the most reliable way of finishing them. The good news is that flying enemies don't have much HP at all. If you have a character with shooting pictos, it gets the job done even easier.
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