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Sounds like a metallic "pling". Its much easier to time your dodges after that sound then the animation.
Everyone who's new, unpracticed, or inattentive feels the same.
-as "Ogami" says: Dont focus on the animation ... and also pay attention for the sound of the attacks
-practice
you can beat the game without being hit
I've read that there are sound queues, but I simply cannot hear them. I dodge / parry entirely based on learning the wind-up pattern for each attack.
This only works unless it doesn't. They play games with this and use it against you by placing the window immediately on the sound, or with a delay after the sound. Since you never know what it is going to be on a new attack, doing this is useless. The entire system is about identifying a point in the attack, either visual or aural, and then memorizing the delay. They will also use time-warp, which makes it even more annoying. It's a trash system. Save yourself the trouble and put it on easy. Neither the gameplay nor the story are good enough to warrant any extra difficulty, and the timings for parries are still plenty terrible on the easiest difficulty.
People keep saying you have to dodge, but if you can't manage to do it, what are you supposed to do instead?
And what's this "song" thing you're talking about? I've turned all the songs up to the max, but I still can't find the one you're referring to.
It's not a song, its a sound effect. And it's not the same for every enemy/attack. I'm also not convinced every single enemy has it, but a lot definitely do. I didn't really notice it until about halfway through Act.