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A lot of times I have no idea when I'm supposed to parry a new attack, especially when it's a particularly fast attack like the blade armed enemies in the Floating Waters.
I would have less of a problem with the parry/dodge system if it weren't your only means of defense. Although, dodging sucks in general. It's just a worse parry with marginally more forgiving timing with zero reward.
Yeaaaah, doesn't work on Simon.
this wouldnt be an issue if it were always a thing, or never a thing. its only an issue because it feels applied randomly.
Yes, which helps you when learning new enemies. New enemy? Try dodging first to get the timing down, then switch to parrying to reap the rewards.
It's not. At all. You can spec heavily into health/def and put lvl up skill points into a number of healing skills (although later on your enemies will get a lot more turns if you have no speed). You can equip a wide variety of defensive pictos/luminas that vastly increase your defenses too.
People call the sounds that happen during attacks sound cues, but only a small portion of them actually qualify for a sound cue. The rest are just noises made at the wrong time to throw you off. That's what I hate about it. It's not a fairly designed system. It's a system specifically designed to throw off the player and to be "hard" for the sake of it. It's not hard though, you can just find a solid key point in the animation and time it in your head then memorize that over a few attempts. I don't want to do that over and over every time I encounter a new enemy.
This would work if the parries and dodges were just a fun little reach check mini-game during fights, but unless you overlevel everything you are pretty much forced to engage with it and be successful at least half the time even on the easiest difficulty. The problem isn't the concept entirely, although that is also poor, it's mostly the execution. Having four different QTE inputs was also asinine with only one of those having a semi-reliable tell, that being the jump dodge. The gradient has a good opening tell, but the timing of that is just as bad as the parry once you get a bit further after unlocking those.