Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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F Hard level of Vollyball!
Stupid hard!
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Showing 1-8 of 8 comments
alt May 12 @ 2:10pm 
it’s made that way on purpose. stand at the front of the platform in the very middle. try to only turn left and right without moving your character. parry a little early than you think you need to.

little practice is required but you can beat it.
Ratsplat May 12 @ 2:12pm 
You can shoot at an angle, and the aoe actually persists in the air a bit, so even if you fire too soon you may still deflect the little bugger.
Yes. That's something I'll never try again. Same with the rest of the Gestral Beaches. F that S
Ogami May 12 @ 2:21pm 
On the plus side, you only need to finish "Normal" difficulty on the volleyball game for it to count for the achievement of finishing all Gestral Beaches.
I don't care if it's meant to be an homage to FFX's bad mini-games (which is stated by the main dev I believe). I love FFX but putting bad content in your otherwise great game as an homage to bad content in another otherwise great game is a really stupid thing to do. There is a difference between hard content and bad content. This is bad content. The attack mechanic is barely suitable for the incredibly small amount of gameplay that requires it outside of this mini-game as it is slow, has massive recovery frames, and the actual hurt-box is not particularly evident. Tie that with a bad camera angle, the need to move, and the precise timing nature and you have an unfun mini-game that has soured some of my love for this game. It also doesn't help that this is, ostensibly, a rhythm mini-game but not tied, directly, to either the rhythm of the music or the rhythm of the firing sound effect. At best you have to find your own rhythm after the shot and stick to it while trying to ignore the music in the background.

This could have been fun if they had actually developed it out a small bit. If you think about it, all this is is a worse version of parrying, dodging, and jumping. Each of those are similar rhythm mini-games but use mechanics that aren't clunky and work with precision. What if they had just made it such that gestrals had to be parried, dodged, and jumped depending on their design. It could be a gauntlet of the active parts of combat with fewer stakes and something that also reinforces your ability to play the game in other scenarios.
It's not that bad. The way the shots arc toward you is predictable, even if the direction they come from is not.
i gave up on this after the legendary opponent
yeah the legendary volleyball and the wall climbing was not for me so i skipped it. dont wanna get mad at this great game
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Showing 1-8 of 8 comments
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