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These endings may work in something like Monty Python and The Holy Grail where King Arthur and co get arrested by cops. :-D Not so much here, if you ask me.
But Maelle in the game is more or less an avatar for the gamer. In many ways. Like her we know two realities and both ultimately feel real to us. I get it... it's still emotionally unsatisfying though. And that's the main criticism many have.
Sometimes the tone of the game gives me whip lash ; mountain of bodies to light and whimsical is seconds
What genocide in the end the canvas is a fictionnal world, they are not the reality, and Maelle's ending is basically her forcing the soul of her dead brother to paint to keep up this fictionnal world instead of letting him rest in peace, and her using her power to make it a fake paradise for her to escape from the pain of reality, essentially making everyone in the canvas her puppets without them knowing, not mentionning that she is basically doing a slow suicide since she is gonna die by staying in the canvas, IMO her ending is just ♥♥♥♥ up on so many level and is actually a perfect representation of a self-destructing way to deal with grief by running away from reality and lock yourself in a dream/fictionnal world and letting yourself die.
The Verso ending as hard as it is has the better message, in the end what's important is the reality not the fiction as sweet as it is, and you will not deal with grief by simply running way, one way or another you have to come back to reality and start recovering and rebuilding your life again, and in the case of the Dessendre family destroying the canvas was a necessary step as long as it remain their son couldn't rest in peace (and btw even the real Verso, the child hint that he want to stop painting in his dialogue but can't do so on his own), and they could never start rebuilding their family and they were leaning toward self destruction, because some of them couldn't let go.
Final Fantasy 13-3 is a lot about that but it's not the best game.
But this game done it best. Everything is about grief and feelings around it: suicide, anger, escapism, blame, rejection, giving up, trying to think about something else. Tons of characters in the game who deal with grief differently. And almost every single character lost someone close and is dealing with their pain in their own way. It was a bold move to kill the main characters to make players feel that pain.
Verso (painted) reaches out his hand to Verso's soul and says "It's time to stop painting." That's not an offer or a question but a command.
Then after Maelle beats him he says "Alicia, I beg you, stop him from painting." Not let him stop but MAKE him stop. Then he quickly pivots to asking Maelle to erase him.
There are signs that Verso's soul is tired and uncertain about painting. The messaging is pretty mixed and vague. But there's nothing whatsoever to suggest he doesn't have agency or is painting only because he's being forced to.
To me it seems pretty blatant that painted Verso is projecting his own feelings and desires about his own life onto the soul.
I also think it's interesting how the people who find Verso's ending satisfying seem to simultaneously regard the canvas's people as "fake" or "fictional" and not the sentient beings they're clearly built up to be, but at the same time seem to give primacy to painted Verso's desires and agencies despite him being no less of a creation than any of the rest of them. And I think that's in part because they're conflating painted Verso with the real Verso even though the game makes it abundantly clear that they're not the same.