Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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some of these areas are like mazes
With paths leading every direction. Its frustrating running around for an hour trying to find the way to proceed.
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....each level is 100% linear, with a few paths branching off to secrets, from which you then have to walk back to the main path in order to get to the end of the level. Rinse and repeat for every level.

As a Daggerfall survivor, I tell you: git gud.
alt May 12 @ 1:34pm 
if you want an easy way to know the “main path.” Look for lanterns lighting the path. most if not all paths with these indicators is the main path of progression within the region
Ogami May 12 @ 1:37pm 
Shakes head. Its sad what modern gaming and map markers at every corner has done to people´s sense of exploration and orientation. "just follow the glowing golden trail that leads you to the marker, no reason to think for yourself or pay attention to your surroundings!"

Not a slight against you OP but i was so happy this game did not have a map or map markers for the places you explore. Was so much more fun.
Each area is like one straight path with 2 or 3 branches that loop back unto the main path.

I swear... GPSs ruined the average youth's senses of direction and observation.
Viper May 12 @ 1:41pm 
Originally posted by Ogami:
Shakes head. Its sad what modern gaming and map markers at every corner has done to people´s sense of exploration and orientation. "just follow the glowing golden trail that leads you to the marker, no reason to think for yourself or pay attention to your surroundings!"

Not a slight against you OP but i was so happy this game did not have a map or map markers for the places you explore. Was so much more fun.
read the post it was not a request for map markers. Pay attention.
Originally posted by Viper:
Originally posted by Ogami:
Shakes head. Its sad what modern gaming and map markers at every corner has done to people´s sense of exploration and orientation. "just follow the glowing golden trail that leads you to the marker, no reason to think for yourself or pay attention to your surroundings!"

Not a slight against you OP but i was so happy this game did not have a map or map markers for the places you explore. Was so much more fun.
read the post it was not a request for map markers. Pay attention.


we found another one
Timedye May 12 @ 1:58pm 
I'm over 40 years old, I've been gaming long enough to experience what these "git gud" clowns are saying, and I can tell you that they're remembering these things through rose-tinted glasses. If they were playing these "where the ♥♥♥♥ do I go?" type games back then, they were definitely trying to get their hands on Nintendo Power maps.

The lack of a mini-map is as annoying now as it was in the original Final Fantasy three and a half decades ago. It is 100% a quality of life feature they should add to the game in a future patch.
Last edited by Timedye; May 12 @ 1:59pm
Originally posted by Timedye:
I'm over 40 years old, I've been gaming long enough to experience what these "git gud" clowns are saying, and I can tell you that they're remembering these things through rose-tinted glasses. If they were playing these "where the ♥♥♥♥ do I go?" type games back then, they were definitely trying to get their hands on Nintendo Power maps.

The lack of a mini-map is as annoying now as it was in the original Final Fantasy three and a half decades ago. It is 100% a quality of life feature they should add to the game in a future patch.
I feel like having a map would take away from how the game has been designed. It would make finding the secreted away loot and concealed paths easy to find unless the map is only revealed as progress is made, fog of war style.
The locations are pretty easy to navigate and most are exactly the same by design. Typically the way forward is forward and any optional branching paths are to the sides.

It's actually refreshing having games that don't have waypoints, an icon-laden map, x-ray vision or any other HUD assists that diminish your thought.

There really isn't much to explore in each place and within a couple of hours, the map design framework becomes quite predictable but not in a bad way.
I share some of that frustration, it wasn't anywhere near as bad as in other games but yeah. Although, steam is probably not the best place to post these things for reasons already made evident to you. Regardless it doesn't take long to get used to the layout. Most maps have a similar style of pathing so once you get used to it even new areas become straightforward. Early on, when its your first time in the game not knowing what kind of level design the devs are going for that's when things get a bit confusing on where to go but again, it's not long lasting, at least it wasn't for me. The only thing map-wise i'd like changed is the world map where the name of places disappear if you zoom out and i find that unnecessary and stupid.
nephalim May 12 @ 4:05pm 
Originally posted by The HR Department:
Originally posted by Timedye:
I'm over 40 years old, I've been gaming long enough to experience what these "git gud" clowns are saying, and I can tell you that they're remembering these things through rose-tinted glasses. If they were playing these "where the ♥♥♥♥ do I go?" type games back then, they were definitely trying to get their hands on Nintendo Power maps.

The lack of a mini-map is as annoying now as it was in the original Final Fantasy three and a half decades ago. It is 100% a quality of life feature they should add to the game in a future patch.
I feel like having a map would take away from how the game has been designed. It would make finding the secreted away loot and concealed paths easy to find unless the map is only revealed as progress is made, fog of war style.

Map charting as you explore would make total sense. At least you can know you didn't turn around and are re-exploring the same area as is easy to do in this game. This is not "hand holding" and it would make total sense for a game thats supposed to be an expedition.
Originally posted by nephalim:
Originally posted by The HR Department:
I feel like having a map would take away from how the game has been designed. It would make finding the secreted away loot and concealed paths easy to find unless the map is only revealed as progress is made, fog of war style.

Map charting as you explore would make total sense. At least you can know you didn't turn around and are re-exploring the same area as is easy to do in this game. This is not "hand holding" and it would make total sense for a game thats supposed to be an expedition.
It's a middle ground. Being as how tight the regions are, I'm not sure if it still would reveal too much, but I don't make games. As I progressed through the game I did get a keen eye for climbing and grapple points, and I also really appreciate how this is explained in the game, with journals and debris from previous expeditions.
Each large area is small enough to create a mental map. If you see a shiny, you can get to it, but some paths are blocked until later when you have an ability to break those root things.
Widgit May 12 @ 4:20pm 
Did you guys know people used to drive new places without a GPS or phone?
Ogami May 12 @ 4:24pm 
Originally posted by Widgit:
Did you guys know people used to drive new places without a GPS or phone?

Lies! The first car by Karl Benz in 1886 already had a fully narrated GPS.
:lunar2019grinningpig:
Last edited by Ogami; May 12 @ 4:24pm
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