Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

View Stats:
Damage cap
I'm gonna be honest. I more mold my characters around being tanky and sustainability over raw damage (yes i've only ever played on expert.) I think it's a good thing the devs allow you to brake the game. The problem is... i think it's a little too easy to brake the game. I've seen people 1 shot bosses befpre they even know what the boss can actually do. I think they should have made the damage cap 999,999. That or at least allow the player to set their own damage cap. Don't get me wrong fellas. I think good synergy should be rewarded,i just think they let the players cook too damn well.
< >
Showing 1-15 of 27 comments
dont use broken builds
Originally posted by Спартак здесь?:
dont use broken builds
you mean dont optimise your builds, dont use your brain to combine specific lumina? :P
Originally posted by Ammellisan:
Originally posted by Спартак здесь?:
dont use broken builds
you mean dont optimise your builds, dont use your brain to combine specific lumina? :P
well you can say that, I'll say if someone's problem with the game is that they think it shouldnt have this or that they can opt not to use it. Ive seen a guy beating hardest boss in the game with absolutely crap build that does virtually nothing even compared to regular, not fine-tuned Lune's ele genesis stuff. and let me tell you, it was completely different experience, much better than what you would have killing him in 3-4-5-6 turns
Originally posted by Спартак здесь?:
Originally posted by Ammellisan:
you mean dont optimise your builds, dont use your brain to combine specific lumina? :P
well you can say that, I'll say if someone's problem with the game is that they think it shouldnt have this or that they can opt not to use it. Ive seen a guy beating hardest boss in the game with absolutely crap build that does virtually nothing even compared to regular, not fine-tuned Lune's ele genesis stuff. and let me tell you, it was completely different experience, much better than what you would have killing him in 3-4-5-6 turns

Nah OP is right, it needs tweaking or a damage cap or something.
The combat becomes a bit too...easy after the damage cap is removed, you dont need to look up builds or anything, simple logic and a few combined luminas and you are doing 5-10m damage a turn....

what you are talking about is intentionally nerfing yourself, that seems a bit...silly
Originally posted by Ammellisan:
Originally posted by Спартак здесь?:
well you can say that, I'll say if someone's problem with the game is that they think it shouldnt have this or that they can opt not to use it. Ive seen a guy beating hardest boss in the game with absolutely crap build that does virtually nothing even compared to regular, not fine-tuned Lune's ele genesis stuff. and let me tell you, it was completely different experience, much better than what you would have killing him in 3-4-5-6 turns

Nah OP is right, it needs tweaking or a damage cap or something.
The combat becomes a bit too...easy after the damage cap is removed, you dont need to look up builds or anything, simple logic and a few combined luminas and you are doing 5-10m damage a turn....

what you are talking about is intentionally nerfing yourself, that seems a bit...silly
yes and what op is talking about is asks developers to nerf everyone without their consent instead
Originally posted by Спартак здесь?:
Originally posted by Ammellisan:

Nah OP is right, it needs tweaking or a damage cap or something.
The combat becomes a bit too...easy after the damage cap is removed, you dont need to look up builds or anything, simple logic and a few combined luminas and you are doing 5-10m damage a turn....

what you are talking about is intentionally nerfing yourself, that seems a bit...silly
yes and what op is talking about is asks developers to nerf everyone without their consent instead

arguably, his solution isn't great. But the point he makes is accurate.
this is like...the best game ever, but act 3 combat is a little easy so i understand someone asking for a 'fix' for that
Originally posted by Ammellisan:
Originally posted by Спартак здесь?:
yes and what op is talking about is asks developers to nerf everyone without their consent instead

arguably, his solution isn't great. But the point he makes is accurate.
this is like...the best game ever, but act 3 combat is a little easy so i understand someone asking for a 'fix' for that
op, same as everyone else, have all the tools at their disposal. I would even say the game rewards you for playing fairly with some beautiful fights, so everything there is is on players, how good they want to be in this game and what they want from it
Viper May 12 @ 9:10am 
I think they should nerf these broken builds that break the game. One hit kills on bosses should never happen.
Last edited by Viper; May 12 @ 9:12am
Originally posted by Спартак здесь?:
Originally posted by Ammellisan:

arguably, his solution isn't great. But the point he makes is accurate.
this is like...the best game ever, but act 3 combat is a little easy so i understand someone asking for a 'fix' for that
op, same as everyone else, have all the tools at their disposal. I would even say the game rewards you for playing fairly with some beautiful fights, so everything there is is on players, how good they want to be in this game and what they want from it

This is nothing more than a cop-out to excuse the terrible balancing of this game. It's not the players job to "nerf themselves", it's the developers job to create a game with a balanced combat system, ESPECIALLY in a turn-based game.

It'd be fine if getting OP was difficult, but, it's really not. The MOMENT you go from act 2 to act 3, you go from hitting 9,999 to hundreds of thousands, if not millions, without changing anything.

Whilst yes, players themselves can refuse to use things so they don't one shot all the bosses, but, it's never a good thing when the players have to actively AVOID a lot of the mechanics of the game because the balancing is so messed up that all it takes is a "tiny" bit of understanding and it busts it wide open.
I made the mistake of exploring and doing all of the new stuff before finishing act 3.
They should at least put a damage cap on story bosses.
Last edited by Ikit Claw; May 12 @ 9:40am
I feel its the same principal as i see in some games.
Like Vintage story or Minecraft where ppl ask "Can i Disable creative so i am not tempted to use it? "

Same here if your steamrolling the game that's up to your willpower to not use the peak builds that one shot everything.
Originally posted by Xerastraza:
I feel its the same principal as i see in some games.
Like Vintage story or Minecraft where ppl ask "Can i Disable creative so i am not tempted to use it? "

Same here if your steamrolling the game that's up to your willpower to not use the peak builds that one shot everything.

Wdym peak build. You can probably one shot the final boss if you went directly from act 2 to act 3 with painted power and a better than average build.
Originally posted by BahamaLlama:
Originally posted by Спартак здесь?:
op, same as everyone else, have all the tools at their disposal. I would even say the game rewards you for playing fairly with some beautiful fights, so everything there is is on players, how good they want to be in this game and what they want from it

This is nothing more than a cop-out to excuse the terrible balancing of this game. It's not the players job to "nerf themselves", it's the developers job to create a game with a balanced combat system, ESPECIALLY in a turn-based game.

It'd be fine if getting OP was difficult, but, it's really not. The MOMENT you go from act 2 to act 3, you go from hitting 9,999 to hundreds of thousands, if not millions, without changing anything.

Whilst yes, players themselves can refuse to use things so they don't one shot all the bosses, but, it's never a good thing when the players have to actively AVOID a lot of the mechanics of the game because the balancing is so messed up that all it takes is a "tiny" bit of understanding and it busts it wide open.
the balancing is not terrible, you can reach some bonkers damage, but you need to actively work for it, farm levels, farm luminas, farm pictos, farm weapon resources, and come up with strategy. I dare you to come up with something simple that doesnt take you to deep ends of speccing and metagaming and makes all optional bosses (barring one), just straight up a cake walk where you dont need to meaningly interact with the game at all.
I played Lune's ele genesis build with second chance, 9999 unlock, cheater, on fire buffs and buffs from Sciel. that is a more or less competent thing for expeditioner, not top of the line ofc because when you saw Maelle builds its also easy to see how it can be improved, but it was enough to just skip lots of fights. and let me tell you, there were also numerous fights where I was forced to interact with the game.
I dont understand why on this spectrum of different options ranging from players being able to finesse their mastery through perfect dodging to them coming up with idea, and finding resources to execute it, and all of the variance in between you just look at one side of it and was like "yeah that shouldnt exist", like what is your purpose here, asking devs to make something you dont have willpower to do yourself?
Originally posted by Platapoop:
Originally posted by Xerastraza:
I feel its the same principal as i see in some games.
Like Vintage story or Minecraft where ppl ask "Can i Disable creative so i am not tempted to use it? "

Same here if your steamrolling the game that's up to your willpower to not use the peak builds that one shot everything.

Wdym peak build. You can probably one shot the final boss if you went directly from act 2 to act 3 with painted power and a better than average build.
you probably have very scuffed perception of what average build is because its something in the line of "everyone does damage to the best of their abilities, and this weapon has highest level atm so Im gonna use it on this character" with a mix of painted power, cheater (which you get from optional boss so you are already starting metagaming here), second chance, first turn and other minor random buffs shoved in.
its not Maelle getting all +damage buffs there are in the game, with other party members auto-death-second chance buffing her and debuffing bosses
No, my purpose here was to state that it is the DEVELOPERS job, when it comes to TURN-BASED RPG'S, to balance their game correctly, and that the balance in this game is piss-poor at best.
You go from being capped on damage for 90% of the main story, to INSTANTLY doing big numbers (Unless you're just terrible at ANY form of RPG games). My Verso went from hitting 9,999 per normal attack (2 auto attacks and 2 turns), so, around 40-50k damage before he's done, to hitting 250k+ PER ATTACK and around 70-80k PER FREE SHOT.
In a normal rotation, I can usually get around 14-16 free shots off before his turn ends, so, Verso, without changing a THING, went from hitting about 40-50k damage each rotation, to hitting 2-2.5 MIL.
And that's just my Verso. My Maelle went from hitting around 30-40k in 1 turn, to hitting between 1 - 1.5mil.
My Lune is hitting around 150-200k with her multi-hit spells.
And this is without even mentioning the constant stacking burn damage from both Maelle and Lune.

And these numbers, were from pretty much when I hit Act 3 and was able to remove the cap. Didn't use any guides, just read the abilities, read the picto's and worked out what I thought were "basic builds" for each character.
The ONLY information I had was Maelle's "strongest" weapon coming from Golgra and that 1 of her abilities were busted, which is why it was never once used.

Where did I say becoming OP shouldn't exist though? It's the end-game staple of RPG's, I wouldn't want to get rid of it. The difference is, to become OP in ANY RPG game, requires you to ACTUALLY grind to do so. But, not in this game, as long as you have basic knowledge of the systems, can read and can work out how weapons, picto's and lumino's can synergies together, it really doesn't take ANY difficulty to break the game for 99% of the optional stuff.
< >
Showing 1-15 of 27 comments
Per page: 1530 50

Date Posted: May 12 @ 8:25am
Posts: 27