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Nah OP is right, it needs tweaking or a damage cap or something.
The combat becomes a bit too...easy after the damage cap is removed, you dont need to look up builds or anything, simple logic and a few combined luminas and you are doing 5-10m damage a turn....
what you are talking about is intentionally nerfing yourself, that seems a bit...silly
arguably, his solution isn't great. But the point he makes is accurate.
this is like...the best game ever, but act 3 combat is a little easy so i understand someone asking for a 'fix' for that
This is nothing more than a cop-out to excuse the terrible balancing of this game. It's not the players job to "nerf themselves", it's the developers job to create a game with a balanced combat system, ESPECIALLY in a turn-based game.
It'd be fine if getting OP was difficult, but, it's really not. The MOMENT you go from act 2 to act 3, you go from hitting 9,999 to hundreds of thousands, if not millions, without changing anything.
Whilst yes, players themselves can refuse to use things so they don't one shot all the bosses, but, it's never a good thing when the players have to actively AVOID a lot of the mechanics of the game because the balancing is so messed up that all it takes is a "tiny" bit of understanding and it busts it wide open.
They should at least put a damage cap on story bosses.
Like Vintage story or Minecraft where ppl ask "Can i Disable creative so i am not tempted to use it? "
Same here if your steamrolling the game that's up to your willpower to not use the peak builds that one shot everything.
Wdym peak build. You can probably one shot the final boss if you went directly from act 2 to act 3 with painted power and a better than average build.
I played Lune's ele genesis build with second chance, 9999 unlock, cheater, on fire buffs and buffs from Sciel. that is a more or less competent thing for expeditioner, not top of the line ofc because when you saw Maelle builds its also easy to see how it can be improved, but it was enough to just skip lots of fights. and let me tell you, there were also numerous fights where I was forced to interact with the game.
I dont understand why on this spectrum of different options ranging from players being able to finesse their mastery through perfect dodging to them coming up with idea, and finding resources to execute it, and all of the variance in between you just look at one side of it and was like "yeah that shouldnt exist", like what is your purpose here, asking devs to make something you dont have willpower to do yourself?
its not Maelle getting all +damage buffs there are in the game, with other party members auto-death-second chance buffing her and debuffing bosses
You go from being capped on damage for 90% of the main story, to INSTANTLY doing big numbers (Unless you're just terrible at ANY form of RPG games). My Verso went from hitting 9,999 per normal attack (2 auto attacks and 2 turns), so, around 40-50k damage before he's done, to hitting 250k+ PER ATTACK and around 70-80k PER FREE SHOT.
In a normal rotation, I can usually get around 14-16 free shots off before his turn ends, so, Verso, without changing a THING, went from hitting about 40-50k damage each rotation, to hitting 2-2.5 MIL.
And that's just my Verso. My Maelle went from hitting around 30-40k in 1 turn, to hitting between 1 - 1.5mil.
My Lune is hitting around 150-200k with her multi-hit spells.
And this is without even mentioning the constant stacking burn damage from both Maelle and Lune.
And these numbers, were from pretty much when I hit Act 3 and was able to remove the cap. Didn't use any guides, just read the abilities, read the picto's and worked out what I thought were "basic builds" for each character.
The ONLY information I had was Maelle's "strongest" weapon coming from Golgra and that 1 of her abilities were busted, which is why it was never once used.
Where did I say becoming OP shouldn't exist though? It's the end-game staple of RPG's, I wouldn't want to get rid of it. The difference is, to become OP in ANY RPG game, requires you to ACTUALLY grind to do so. But, not in this game, as long as you have basic knowledge of the systems, can read and can work out how weapons, picto's and lumino's can synergies together, it really doesn't take ANY difficulty to break the game for 99% of the optional stuff.